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path: root/scene/gui/base_button.cpp
AgeCommit message (Expand)Author
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-03Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_fo...Gilles Roudière
2022-01-28Improve some signal bindings to use specific `Object` subtypesRémi Verschelde
2022-01-25Allow unsetting `shortcut_context`.bruvzg
2022-01-23BaseButton: Rename `pressed` property to `button_pressed`Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-21Fix BaseButton's localization for tooltip with shortcutZae
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-12Use "enum class" for input enumsAaron Franke
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-15command palette improvementsBhuvan Vemula
2021-08-09Added EditorCommandPaletteBhuvan Vemula
2021-08-05Shortcut: Rename `shortcut` property to `event`Rémi Verschelde
2021-07-18Optimize StringName usagereduz
2021-07-13Add set_pressed_no_signal method to BaseButtonkobewi
2021-06-21Rename `is_a_parent_of()` to `is_ancestor_of()`Lightning_A
2021-06-09Merge pull request #49155 from winterpixelgames/button-pressed-during-button-...Rémi Verschelde
2021-06-09Merge pull request #47280 from winterpixelgames/focus_doesnt_change_hoverRémi Verschelde
2021-05-27Emit button_up signal after setting pressed to false.Jason Knight
2021-05-06Adds a pressed signal to ButtonGroupGilles Roudière
2021-04-05Fix crashes in *_input functionsRafał Mikrut
2021-03-22Removed the alteration of status.hovering during Focus Enter and Focus Exit e...Jason Knight
2021-02-10Removed _change_notifyreduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-30Exposed shortcut_context property to scripting and added documentation.Eric M
2020-11-23Implement new shortcuts system.Eric M
2020-11-23Added accept_event() calls for SceneTreeDock and BaseButtonEric M
2020-10-24Rename button group property to button_groupAaron Franke
2020-10-13Remove redundant property "enabled_focus_mode"FIF15
2020-09-15Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixesRémi Verschelde
2020-09-15Tooltip flickering and targeting fixes.Eric M
2020-09-09Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio
2020-09-07Use != 0 instead of > 0 when checking bit mask.Marcel Admiraal
2020-07-02Uncheck 'Pressed' if toggle_mode is uncheckedgeorgikoemdzhiev
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-01-09Fixes BaseButton not triggering the "pressed" signal on "Button Press" Action...OverloadedOrama
2020-01-03Fixes button flashing when releasing mousebutton outsidefossegutten
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-06-20Fixed shortcut events in BaseButton (now acts the same as ui_accept action)PouleyKetchoupp
2019-06-12BaseButton: Make shortcuts call virtual methodsRémi Verschelde
2019-05-29Fix BaseButton not emitting signal with virtual functionvolzhs
2019-05-21Refactor BaseButton event handlingvolzhs
2019-05-01Merge pull request #25453 from nekomatata/button-keep-pressed-optionRémi Verschelde