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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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base_button.cpp
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Author
2018-04-10
Merge pull request #17081 from endragor/no-press-when-scroll
Rémi Verschelde
2018-04-09
Make BaseButton not emit press when container is scrolled
Ruslan Mustakov
2018-03-13
Add a binary mask to allow configuration of which mouse buttons the BaseButto...
Goutte
2018-03-05
Fix BaseButton not always calling _pressed()
bncastle
2018-02-16
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-01-28
Allow focus on disabled buttons
Hein-Pieter van Braam
2018-01-09
Fix signal arguments shadowing member variables
Rémi Verschelde
2018-01-06
Remove button from button_group when free
volzhs
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-21
Consistent display of shortcut names in tooltips
poke1024
2017-09-26
Fix toggle mode of BaseButton.
Ferenc Arn
2017-09-21
Ensure pressed is set to false in BaseButton::_unpress_group.
Ferenc Arn
2017-08-31
Fix inconsistent toggle button behavior
Matthias Hoelzl
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-05
Renames properties and methods to avoid ambiguities
Ignacio Etcheverry
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-10
Prevent to uncheck selected item with button group
volzhs
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
Renamed button functions to be more verboes, same with Range unit value -> ratio
Juan Linietsky
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-10
Groundbreaking!! Godot resources can now be flagged to be local to the scene ...
Juan Linietsky
2017-01-08
Removed the "released" signal from button, it's pointless now that button_dow...
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-10
Button focus hovering
Anthony Fieroni
2016-08-26
Add button_down and button_up signals
George Marques
2016-07-21
Implement missing ShortCuts in CanvasItemEditor
Ignacio Etcheverry
2016-07-01
Fixed the order of input, reverts #4384, closes #5361
Juan Linietsky
2016-06-27
Figured out a way to fix event propagation for shortcuts and some other cases...
Juan Linietsky
2016-06-23
Make button aware of it being dragged and reset state, closes #4178
Juan Linietsky
2016-06-11
BaseButton: Add identifier for shortcut in tooltip
Ignacio Etcheverry
2016-06-04
-customizable shortcuts in editor
Juan Linietsky
2016-05-23
GUI Focus mode improvements
Zher Huei Lee
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-26
Fix BaseButtons remaining pressed when hiding them while pressing them down
eska
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-05-29
Fixed ui_accept problem. It's possible now to make a custom ui_accept action ...
krzycho
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