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path: root/scene/gui/base_button.cpp
AgeCommit message (Expand)Author
2018-04-10Merge pull request #17081 from endragor/no-press-when-scrollRémi Verschelde
2018-04-09Make BaseButton not emit press when container is scrolledRuslan Mustakov
2018-03-13Add a binary mask to allow configuration of which mouse buttons the BaseButto...Goutte
2018-03-05Fix BaseButton not always calling _pressed()bncastle
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere
2018-01-28Allow focus on disabled buttonsHein-Pieter van Braam
2018-01-09Fix signal arguments shadowing member variablesRémi Verschelde
2018-01-06Remove button from button_group when freevolzhs
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-21Consistent display of shortcut names in tooltipspoke1024
2017-09-26Fix toggle mode of BaseButton.Ferenc Arn
2017-09-21Ensure pressed is set to false in BaseButton::_unpress_group.Ferenc Arn
2017-08-31Fix inconsistent toggle button behaviorMatthias Hoelzl
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-05Renames properties and methods to avoid ambiguitiesIgnacio Etcheverry
2017-07-19Add object type hint for docsPoommetee Ketson
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-10Prevent to uncheck selected item with button groupvolzhs
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-08Removed the "released" signal from button, it's pointless now that button_dow...Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-10Button focus hoveringAnthony Fieroni
2016-08-26Add button_down and button_up signalsGeorge Marques
2016-07-21Implement missing ShortCuts in CanvasItemEditorIgnacio Etcheverry
2016-07-01Fixed the order of input, reverts #4384, closes #5361Juan Linietsky
2016-06-27Figured out a way to fix event propagation for shortcuts and some other cases...Juan Linietsky
2016-06-23Make button aware of it being dragged and reset state, closes #4178Juan Linietsky
2016-06-11BaseButton: Add identifier for shortcut in tooltipIgnacio Etcheverry
2016-06-04-customizable shortcuts in editorJuan Linietsky
2016-05-23GUI Focus mode improvementsZher Huei Lee
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-26Fix BaseButtons remaining pressed when hiding them while pressing them downeska
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-05-29Fixed ui_accept problem. It's possible now to make a custom ui_accept action ...krzycho