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path: root/scene/gui/base_button.cpp
AgeCommit message (Expand)Author
2019-05-29Fix BaseButton not emitting signal with virtual functionvolzhs
2019-05-21Refactor BaseButton event handlingvolzhs
2019-05-01Merge pull request #25453 from nekomatata/button-keep-pressed-optionRémi Verschelde
2019-04-30Merge pull request #27796 from Leytak/patch-2Rémi Verschelde
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-04-08Reset button state on exit treeAlexey Kashlakov
2019-04-03Option for BaseButton to keep button down when moving the pointer outside whi...PouleyKetchoupp
2019-01-21ButtonGroup.get_pressed_button bugfix, fixes issue #25057Kraus
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-14Expose ButtonGroup's "get_buttons()" to GDScriptMichael Alexsander Silva Dias
2018-11-19BaseButton: add shortcut_in_tooltiplupoDharkael
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-10-06Remove redundant "== false" codeAaron Franke
2018-10-02Merge pull request #22062 from Leytak/patch-1Rémi Verschelde
2018-09-24Added hover_pressed style to CheckBox and CheckButtonDualMatrix
2018-09-14Discard button pressing flags on disableAlexey Kashlakov
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-05-07Merge pull request #17451 from Goutte/feat-base-button-maskJuan Linietsky
2018-04-10Merge pull request #17081 from endragor/no-press-when-scrollRémi Verschelde
2018-04-09Make BaseButton not emit press when container is scrolledRuslan Mustakov
2018-03-13Add a binary mask to allow configuration of which mouse buttons the BaseButto...Goutte
2018-03-05Fix BaseButton not always calling _pressed()bncastle
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere
2018-01-28Allow focus on disabled buttonsHein-Pieter van Braam
2018-01-09Fix signal arguments shadowing member variablesRémi Verschelde
2018-01-06Remove button from button_group when freevolzhs
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-21Consistent display of shortcut names in tooltipspoke1024
2017-09-26Fix toggle mode of BaseButton.Ferenc Arn
2017-09-21Ensure pressed is set to false in BaseButton::_unpress_group.Ferenc Arn
2017-08-31Fix inconsistent toggle button behaviorMatthias Hoelzl
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-05Renames properties and methods to avoid ambiguitiesIgnacio Etcheverry
2017-07-19Add object type hint for docsPoommetee Ketson
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-10Prevent to uncheck selected item with button groupvolzhs
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky