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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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base_button.cpp
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Author
2023-01-13
Button shortcuts no longer "press" the Button.
Juan Linietsky
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-22
Add configuration warning when ButtonGroup is used with non-toggleable buttons
Markus Sauermann
2022-11-04
Merge pull request #68097 from KoBeWi/no_signal🔕
Rémi Verschelde
2022-10-31
Add set_value_no_signal() to Range
kobewi
2022-10-20
Make `BaseButton` Shortcut feedback togglable
George L. Albany
2022-10-13
Merge pull request #66337 from EricEzaM/sprite-frames
Rémi Verschelde
2022-10-13
Move Shortcut Context to Control and ensure that `shortcut_input` adheres to ...
Eric M
2022-09-28
Fix MSVC warning C4702: unreachable code
Rémi Verschelde
2022-09-24
Ensure all checks of `is_action` in the editor which are for 'shortcut' use, ...
Eric M
2022-09-19
Fix #66062: editing shortcut_context in inspector
RedMser
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-28
Fix some corner cases in the `Menu/OptionButton` item auto-highlight
Michael Alexsander
2022-08-24
Merge pull request #64635 from YeldhamDev/menu_buttons_popup_fix
Rémi Verschelde
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-19
Make `Menu/OptionButton` item auto-highlight behave better
Michael Alexsander
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-07
Fix typo in BaseButton shortcut context methods
Hugo Locurcio
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-03
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_fo...
Gilles Roudière
2022-01-28
Improve some signal bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-25
Allow unsetting `shortcut_context`.
bruvzg
2022-01-23
BaseButton: Rename `pressed` property to `button_pressed`
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-21
Fix BaseButton's localization for tooltip with shortcut
Zae
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-15
command palette improvements
Bhuvan Vemula
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-08-05
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Add set_pressed_no_signal method to BaseButton
kobewi
2021-06-21
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-09
Merge pull request #49155 from winterpixelgames/button-pressed-during-button-...
Rémi Verschelde
2021-06-09
Merge pull request #47280 from winterpixelgames/focus_doesnt_change_hover
Rémi Verschelde
2021-05-27
Emit button_up signal after setting pressed to false.
Jason Knight
2021-05-06
Adds a pressed signal to ButtonGroup
Gilles Roudière
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-22
Removed the alteration of status.hovering during Focus Enter and Focus Exit e...
Jason Knight
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-30
Exposed shortcut_context property to scripting and added documentation.
Eric M
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-23
Added accept_event() calls for SceneTreeDock and BaseButton
Eric M
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