Age | Commit message (Expand) | Author |
2023-01-08 | Use BitField<> in core type masks | Juan Linietsky |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-22 | Add configuration warning when ButtonGroup is used with non-toggleable buttons | Markus Sauermann |
2022-11-04 | Merge pull request #68097 from KoBeWi/no_signal🔕 | Rémi Verschelde |
2022-10-31 | Add set_value_no_signal() to Range | kobewi |
2022-10-20 | Make `BaseButton` Shortcut feedback togglable | George L. Albany |
2022-10-13 | Merge pull request #66337 from EricEzaM/sprite-frames | Rémi Verschelde |
2022-10-13 | Move Shortcut Context to Control and ensure that `shortcut_input` adheres to ... | Eric M |
2022-09-28 | Fix MSVC warning C4702: unreachable code | Rémi Verschelde |
2022-09-24 | Ensure all checks of `is_action` in the editor which are for 'shortcut' use, ... | Eric M |
2022-09-19 | Fix #66062: editing shortcut_context in inspector | RedMser |
2022-08-29 | Rename `CanvasItem.update()` to `queue_redraw()` | Micky |
2022-08-28 | Fix some corner cases in the `Menu/OptionButton` item auto-highlight | Michael Alexsander |
2022-08-24 | Merge pull request #64635 from YeldhamDev/menu_buttons_popup_fix | Rémi Verschelde |
2022-08-22 | Replace Array return types with TypedArray | kobewi |
2022-08-19 | Make `Menu/OptionButton` item auto-highlight behave better | Michael Alexsander |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode c... | bruvzg |
2022-03-07 | Fix typo in BaseButton shortcut context methods | Hugo Locurcio |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-02-03 | Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_fo... | Gilles Roudière |
2022-01-28 | Improve some signal bindings to use specific `Object` subtypes | Rémi Verschelde |
2022-01-25 | Allow unsetting `shortcut_context`. | bruvzg |
2022-01-23 | BaseButton: Rename `pressed` property to `button_pressed` | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-21 | Fix BaseButton's localization for tooltip with shortcut | Zae |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-11-12 | Use "enum class" for input enums | Aaron Franke |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz |
2021-08-15 | command palette improvements | Bhuvan Vemula |
2021-08-09 | Added EditorCommandPalette | Bhuvan Vemula |
2021-08-05 | Shortcut: Rename `shortcut` property to `event` | Rémi Verschelde |
2021-07-18 | Optimize StringName usage | reduz |
2021-07-13 | Add set_pressed_no_signal method to BaseButton | kobewi |
2021-06-21 | Rename `is_a_parent_of()` to `is_ancestor_of()` | Lightning_A |
2021-06-09 | Merge pull request #49155 from winterpixelgames/button-pressed-during-button-... | Rémi Verschelde |
2021-06-09 | Merge pull request #47280 from winterpixelgames/focus_doesnt_change_hover | Rémi Verschelde |
2021-05-27 | Emit button_up signal after setting pressed to false. | Jason Knight |
2021-05-06 | Adds a pressed signal to ButtonGroup | Gilles Roudière |
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut |
2021-03-22 | Removed the alteration of status.hovering during Focus Enter and Focus Exit e... | Jason Knight |
2021-02-10 | Removed _change_notify | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-30 | Exposed shortcut_context property to scripting and added documentation. | Eric M |
2020-11-23 | Implement new shortcuts system. | Eric M |
2020-11-23 | Added accept_event() calls for SceneTreeDock and BaseButton | Eric M |
2020-10-24 | Rename button group property to button_group | Aaron Franke |