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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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base_button.cpp
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-07
Fix typo in BaseButton shortcut context methods
Hugo Locurcio
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-03
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_fo...
Gilles Roudière
2022-01-28
Improve some signal bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-25
Allow unsetting `shortcut_context`.
bruvzg
2022-01-23
BaseButton: Rename `pressed` property to `button_pressed`
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-21
Fix BaseButton's localization for tooltip with shortcut
Zae
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-15
command palette improvements
Bhuvan Vemula
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-08-05
Shortcut: Rename `shortcut` property to `event`
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Add set_pressed_no_signal method to BaseButton
kobewi
2021-06-21
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-09
Merge pull request #49155 from winterpixelgames/button-pressed-during-button-...
Rémi Verschelde
2021-06-09
Merge pull request #47280 from winterpixelgames/focus_doesnt_change_hover
Rémi Verschelde
2021-05-27
Emit button_up signal after setting pressed to false.
Jason Knight
2021-05-06
Adds a pressed signal to ButtonGroup
Gilles Roudière
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-22
Removed the alteration of status.hovering during Focus Enter and Focus Exit e...
Jason Knight
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-30
Exposed shortcut_context property to scripting and added documentation.
Eric M
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-23
Added accept_event() calls for SceneTreeDock and BaseButton
Eric M
2020-10-24
Rename button group property to button_group
Aaron Franke
2020-10-13
Remove redundant property "enabled_focus_mode"
FIF15
2020-09-15
Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixes
Rémi Verschelde
2020-09-15
Tooltip flickering and targeting fixes.
Eric M
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-09-07
Use != 0 instead of > 0 when checking bit mask.
Marcel Admiraal
2020-07-02
Uncheck 'Pressed' if toggle_mode is unchecked
georgikoemdzhiev
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-01-09
Fixes BaseButton not triggering the "pressed" signal on "Button Press" Action...
OverloadedOrama
2020-01-03
Fixes button flashing when releasing mousebutton outside
fossegutten
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-06-20
Fixed shortcut events in BaseButton (now acts the same as ui_accept action)
PouleyKetchoupp
2019-06-12
BaseButton: Make shortcuts call virtual methods
Rémi Verschelde
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