Age | Commit message (Expand) | Author |
2022-08-24 | Merge pull request #64635 from YeldhamDev/menu_buttons_popup_fix | Rémi Verschelde |
2022-08-22 | Replace Array return types with TypedArray | kobewi |
2022-08-19 | Make `Menu/OptionButton` item auto-highlight behave better | Michael Alexsander |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode c... | bruvzg |
2022-03-07 | Fix typo in BaseButton shortcut context methods | Hugo Locurcio |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-02-03 | Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_fo... | Gilles Roudière |
2022-01-28 | Improve some signal bindings to use specific `Object` subtypes | Rémi Verschelde |
2022-01-25 | Allow unsetting `shortcut_context`. | bruvzg |
2022-01-23 | BaseButton: Rename `pressed` property to `button_pressed` | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-21 | Fix BaseButton's localization for tooltip with shortcut | Zae |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-11-12 | Use "enum class" for input enums | Aaron Franke |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz |
2021-08-15 | command palette improvements | Bhuvan Vemula |
2021-08-09 | Added EditorCommandPalette | Bhuvan Vemula |
2021-08-05 | Shortcut: Rename `shortcut` property to `event` | Rémi Verschelde |
2021-07-18 | Optimize StringName usage | reduz |
2021-07-13 | Add set_pressed_no_signal method to BaseButton | kobewi |
2021-06-21 | Rename `is_a_parent_of()` to `is_ancestor_of()` | Lightning_A |
2021-06-09 | Merge pull request #49155 from winterpixelgames/button-pressed-during-button-... | Rémi Verschelde |
2021-06-09 | Merge pull request #47280 from winterpixelgames/focus_doesnt_change_hover | Rémi Verschelde |
2021-05-27 | Emit button_up signal after setting pressed to false. | Jason Knight |
2021-05-06 | Adds a pressed signal to ButtonGroup | Gilles Roudière |
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut |
2021-03-22 | Removed the alteration of status.hovering during Focus Enter and Focus Exit e... | Jason Knight |
2021-02-10 | Removed _change_notify | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-30 | Exposed shortcut_context property to scripting and added documentation. | Eric M |
2020-11-23 | Implement new shortcuts system. | Eric M |
2020-11-23 | Added accept_event() calls for SceneTreeDock and BaseButton | Eric M |
2020-10-24 | Rename button group property to button_group | Aaron Franke |
2020-10-13 | Remove redundant property "enabled_focus_mode" | FIF15 |
2020-09-15 | Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixes | Rémi Verschelde |
2020-09-15 | Tooltip flickering and targeting fixes. | Eric M |
2020-09-09 | Rename ShortCut to Shortcut which is more grammatically correct | Hugo Locurcio |
2020-09-07 | Use != 0 instead of > 0 when checking bit mask. | Marcel Admiraal |
2020-07-02 | Uncheck 'Pressed' if toggle_mode is unchecked | georgikoemdzhiev |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-01-09 | Fixes BaseButton not triggering the "pressed" signal on "Button Press" Action... | OverloadedOrama |
2020-01-03 | Fixes button flashing when releasing mousebutton outside | fossegutten |