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path: root/scene/gui/base_button.cpp
AgeCommit message (Expand)Author
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-22Add configuration warning when ButtonGroup is used with non-toggleable buttonsMarkus Sauermann
2022-11-04Merge pull request #68097 from KoBeWi/no_signal🔕Rémi Verschelde
2022-10-31Add set_value_no_signal() to Rangekobewi
2022-10-20Make `BaseButton` Shortcut feedback togglableGeorge L. Albany
2022-10-13Merge pull request #66337 from EricEzaM/sprite-framesRémi Verschelde
2022-10-13Move Shortcut Context to Control and ensure that `shortcut_input` adheres to ...Eric M
2022-09-28Fix MSVC warning C4702: unreachable codeRémi Verschelde
2022-09-24Ensure all checks of `is_action` in the editor which are for 'shortcut' use, ...Eric M
2022-09-19Fix #66062: editing shortcut_context in inspectorRedMser
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
2022-08-28Fix some corner cases in the `Menu/OptionButton` item auto-highlightMichael Alexsander
2022-08-24Merge pull request #64635 from YeldhamDev/menu_buttons_popup_fixRémi Verschelde
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-19Make `Menu/OptionButton` item auto-highlight behave betterMichael Alexsander
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-16Replace most uses of Map by HashMapreduz
2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode c...bruvzg
2022-03-07Fix typo in BaseButton shortcut context methodsHugo Locurcio
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-03Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_fo...Gilles Roudière
2022-01-28Improve some signal bindings to use specific `Object` subtypesRémi Verschelde
2022-01-25Allow unsetting `shortcut_context`.bruvzg
2022-01-23BaseButton: Rename `pressed` property to `button_pressed`Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-21Fix BaseButton's localization for tooltip with shortcutZae
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-12Use "enum class" for input enumsAaron Franke
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-15command palette improvementsBhuvan Vemula
2021-08-09Added EditorCommandPaletteBhuvan Vemula
2021-08-05Shortcut: Rename `shortcut` property to `event`Rémi Verschelde
2021-07-18Optimize StringName usagereduz
2021-07-13Add set_pressed_no_signal method to BaseButtonkobewi
2021-06-21Rename `is_a_parent_of()` to `is_ancestor_of()`Lightning_A
2021-06-09Merge pull request #49155 from winterpixelgames/button-pressed-during-button-...Rémi Verschelde
2021-06-09Merge pull request #47280 from winterpixelgames/focus_doesnt_change_hoverRémi Verschelde
2021-05-27Emit button_up signal after setting pressed to false.Jason Knight
2021-05-06Adds a pressed signal to ButtonGroupGilles Roudière
2021-04-05Fix crashes in *_input functionsRafał Mikrut
2021-03-22Removed the alteration of status.hovering during Focus Enter and Focus Exit e...Jason Knight
2021-02-10Removed _change_notifyreduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-30Exposed shortcut_context property to scripting and added documentation.Eric M
2020-11-23Implement new shortcuts system.Eric M
2020-11-23Added accept_event() calls for SceneTreeDock and BaseButtonEric M
2020-10-24Rename button group property to button_groupAaron Franke
2020-10-13Remove redundant property "enabled_focus_mode"FIF15