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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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gui
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base_button.cpp
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Author
2016-07-21
Implement missing ShortCuts in CanvasItemEditor
Ignacio Etcheverry
2016-07-01
Fixed the order of input, reverts #4384, closes #5361
Juan Linietsky
2016-06-27
Figured out a way to fix event propagation for shortcuts and some other cases...
Juan Linietsky
2016-06-23
Make button aware of it being dragged and reset state, closes #4178
Juan Linietsky
2016-06-11
BaseButton: Add identifier for shortcut in tooltip
Ignacio Etcheverry
2016-06-04
-customizable shortcuts in editor
Juan Linietsky
2016-05-23
GUI Focus mode improvements
Zher Huei Lee
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-26
Fix BaseButtons remaining pressed when hiding them while pressing them down
eska
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-05-29
Fixed ui_accept problem. It's possible now to make a custom ui_accept action ...
krzycho
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-02
Register CheckBox class to create it using editor.
Mariano Javier Suligoy
2014-12-02
-fixes to vmethod for button
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-24
- Fix BaseButton "Click on Press" issue. Now a button correctly show its visu...
Guy Rabiller
2014-06-29
Bug Fixes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky