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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-22
Remake resource thread safety and API
reduz
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-05
Rename profiler "Idle Time" to "Process Time"
Hugo Locurcio
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-06
[Debugger] Move most profilers to ServersDebugger.
Fabio Alessandrelli
2022-01-25
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-29
Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-21
Fix camera override not working
requizm
2021-08-13
Disable Node3D when compiling without 3D and fix disable_3d option
Aaron Franke
2021-08-10
Organize methods in Viewport and explicitly name 3D methods with 3D
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-06
Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-06-29
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rémi Verschelde
2021-06-21
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-14
Fix display of programmatically created value in remote inspector
Fabio Alessandrelli
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-05-23
Fix resource preview in remote inspector
PouleyKetchoupp
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-25
Fix debugger crash inspecting freed object.
Fabio Alessandrelli
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-11
Visual GPU profiler and related profiling support in Vulkan.
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-21
Correct size for PacketPeerStream in Debugger.
Fabio Alessandrelli
2019-10-23
Implement game camera override
Erik