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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-12-21
-another approach to solving the deadlock problem :|
Juan Linietsky
2015-12-21
-different attempt to avod deadlock problem
Juan Linietsky
2015-12-21
-Fix to progress dialog, speding it up
Juan Linietsky
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
-some fixes to audio
Juan Linietsky
2015-10-19
-some fixes to where screen is read from rasterizer
Juan Linietsky
2015-10-08
Please enter the commit message for your changes. Lines starting
Ariel Manzur
2015-09-26
Fix return type of get_reverb_room
Rémi Verschelde
2015-09-26
Fix default/filter/* parsing in _get
Rémi Verschelde
2015-09-26
Fix some copy-paste mistakes in linear/db volume functions
Rémi Verschelde
2015-09-26
Rename _voice_count to _polyphony in SamplePlayer to be consistent with Sampl...
Rémi Verschelde
2015-09-21
remove required argument from streamplayer (was a bug), make it default as 0...
Juan Linietsky
2015-09-09
Rewrite of the AudioStream API
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-02
-refresh play options in property when setting samplelibrary (#1016)
Juan Linietsky
2014-11-26
-fix sound room params (was not working)
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-17
More Bug Fixes
Juan Linietsky
2014-05-13
Make String::right count from pos instead of pos+1
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky