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AgeCommit message (Expand)Author
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-06-29only call finished signal when it really finishes, closes #5222Juan Linietsky
2016-06-19-Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky
2016-06-11fix crash in SamplePlayer, closes #5005Juan Linietsky
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-04-18tiny fix to loop restart (#4358)Alex
2016-04-07Doc: fix type of stream objectRémi Verschelde
2016-02-20-Fixed bug with event player crashing, closes #3687Juan Linietsky
2016-02-11-Made some icon data types smaller so they take up less spaceJuan Linietsky
2016-02-02-make stream player and time restore state properly if removed, fixes #1949Juan Linietsky
2016-01-21Documented AudioServserSW, EventPlayer and EventStream*. Corrections on Audio...Ovnuniarchos
2016-01-03Fix delay on audio stream pauseSaracen
2016-01-02added a finished signal to StreamPlayer, closes #2249Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-21-another approach to solving the deadlock problem :|Juan Linietsky
2015-12-21-different attempt to avod deadlock problemJuan Linietsky
2015-12-21-Fix to progress dialog, speding it upJuan Linietsky
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
2015-11-01-some fixes to audioJuan Linietsky
2015-10-19-some fixes to where screen is read from rasterizerJuan Linietsky
2015-10-08 Please enter the commit message for your changes. Lines startingAriel Manzur
2015-09-26Fix return type of get_reverb_roomRémi Verschelde
2015-09-26Fix default/filter/* parsing in _getRémi Verschelde
2015-09-26Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde
2015-09-26Rename _voice_count to _polyphony in SamplePlayer to be consistent with Sampl...Rémi Verschelde
2015-09-21remove required argument from streamplayer (was a bug), make it default as 0...Juan Linietsky
2015-09-09Rewrite of the AudioStream APIJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-02-refresh play options in property when setting samplelibrary (#1016)Juan Linietsky
2014-11-26-fix sound room params (was not working)Juan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-09-17More Bug FixesJuan Linietsky
2014-05-13Make String::right count from pos instead of pos+1marynate
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky