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path: root/scene/audio/stream_player.cpp
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2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-06-29only call finished signal when it really finishes, closes #5222Juan Linietsky
2016-04-18tiny fix to loop restart (#4358)Alex
Closes #4355
2016-04-07Doc: fix type of stream objectRémi Verschelde
2016-02-11-Made some icon data types smaller so they take up less spaceJuan Linietsky
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
2016-02-02-make stream player and time restore state properly if removed, fixes #1949Juan Linietsky
2016-01-03Fix delay on audio stream pauseSaracen
2016-01-02added a finished signal to StreamPlayer, closes #2249Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-21-another approach to solving the deadlock problem :|Juan Linietsky
2015-12-21-different attempt to avod deadlock problemJuan Linietsky
2015-12-21-Fix to progress dialog, speding it upJuan Linietsky
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
2015-11-01-some fixes to audioJuan Linietsky
2015-10-19-some fixes to where screen is read from rasterizerJuan Linietsky
-fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping
2015-10-08 Please enter the commit message for your changes. Lines startingAriel Manzur
removed locks
2015-09-21remove required argument from streamplayer (was a bug), make it default as ↵Juan Linietsky
0, closes #2492
2015-09-09Rewrite of the AudioStream APIJuan Linietsky
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky