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path: root/scene/audio/stream_player.cpp
AgeCommit message (Expand)Author
2016-06-29only call finished signal when it really finishes, closes #5222Juan Linietsky
2016-04-18tiny fix to loop restart (#4358)Alex
2016-04-07Doc: fix type of stream objectRémi Verschelde
2016-02-11-Made some icon data types smaller so they take up less spaceJuan Linietsky
2016-02-02-make stream player and time restore state properly if removed, fixes #1949Juan Linietsky
2016-01-03Fix delay on audio stream pauseSaracen
2016-01-02added a finished signal to StreamPlayer, closes #2249Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-21-another approach to solving the deadlock problem :|Juan Linietsky
2015-12-21-different attempt to avod deadlock problemJuan Linietsky
2015-12-21-Fix to progress dialog, speding it upJuan Linietsky
2015-11-01-some fixes to audioJuan Linietsky
2015-10-19-some fixes to where screen is read from rasterizerJuan Linietsky
2015-10-08 Please enter the commit message for your changes. Lines startingAriel Manzur
2015-09-21remove required argument from streamplayer (was a bug), make it default as 0...Juan Linietsky
2015-09-09Rewrite of the AudioStream APIJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky