index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
audio
/
stream_player.cpp
Age
Commit message (
Expand
)
Author
2016-06-29
only call finished signal when it really finishes, closes #5222
Juan Linietsky
2016-04-18
tiny fix to loop restart (#4358)
Alex
2016-04-07
Doc: fix type of stream object
Rémi Verschelde
2016-02-11
-Made some icon data types smaller so they take up less space
Juan Linietsky
2016-02-02
-make stream player and time restore state properly if removed, fixes #1949
Juan Linietsky
2016-01-03
Fix delay on audio stream pause
Saracen
2016-01-02
added a finished signal to StreamPlayer, closes #2249
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-21
-another approach to solving the deadlock problem :|
Juan Linietsky
2015-12-21
-different attempt to avod deadlock problem
Juan Linietsky
2015-12-21
-Fix to progress dialog, speding it up
Juan Linietsky
2015-11-01
-some fixes to audio
Juan Linietsky
2015-10-19
-some fixes to where screen is read from rasterizer
Juan Linietsky
2015-10-08
Please enter the commit message for your changes. Lines starting
Ariel Manzur
2015-09-21
remove required argument from streamplayer (was a bug), make it default as 0...
Juan Linietsky
2015-09-09
Rewrite of the AudioStream API
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky