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path: root/scene/audio/sample_player.cpp
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2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-06-19-Added trigger mode to tracks, useful for properties that work as triggers, ↵Juan Linietsky
such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417
2016-06-11fix crash in SamplePlayer, closes #5005Juan Linietsky
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-26Fix return type of get_reverb_roomRémi Verschelde
2015-09-26Fix default/filter/* parsing in _getRémi Verschelde
Closes #2542. The actual flaw was identified by @reduz. Also fix a typo.
2015-09-26Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde
2015-09-26Rename _voice_count to _polyphony in SamplePlayer to be consistent with ↵Rémi Verschelde
SamplePlayer2D
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-02-refresh play options in property when setting samplelibrary (#1016)Juan Linietsky
2014-05-13Make String::right count from pos instead of pos+1marynate
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky