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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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audio
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sample_player.cpp
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Author
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-19
-Added trigger mode to tracks, useful for properties that work as triggers, s...
Juan Linietsky
2016-06-11
fix crash in SamplePlayer, closes #5005
Juan Linietsky
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-26
Fix return type of get_reverb_room
Rémi Verschelde
2015-09-26
Fix default/filter/* parsing in _get
Rémi Verschelde
2015-09-26
Fix some copy-paste mistakes in linear/db volume functions
Rémi Verschelde
2015-09-26
Rename _voice_count to _polyphony in SamplePlayer to be consistent with Sampl...
Rémi Verschelde
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-02
-refresh play options in property when setting samplelibrary (#1016)
Juan Linietsky
2014-05-13
Make String::right count from pos instead of pos+1
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky