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path: root/scene/audio/sample_player.cpp
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2016-06-19-Added trigger mode to tracks, useful for properties that work as triggers, ↵Juan Linietsky
such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417
2016-06-11fix crash in SamplePlayer, closes #5005Juan Linietsky
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-26Fix return type of get_reverb_roomRémi Verschelde
2015-09-26Fix default/filter/* parsing in _getRémi Verschelde
Closes #2542. The actual flaw was identified by @reduz. Also fix a typo.
2015-09-26Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde
2015-09-26Rename _voice_count to _polyphony in SamplePlayer to be consistent with ↵Rémi Verschelde
SamplePlayer2D
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-02-refresh play options in property when setting samplelibrary (#1016)Juan Linietsky
2014-05-13Make String::right count from pos instead of pos+1marynate
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky