Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-05-20 | Style: Fix issues with clang-format 8.0 | Rémi Verschelde | |
2019-04-27 | Removed function to compute time, should not be that useful in practice. | Juan Linietsky | |
2019-04-27 | Added functions to further improve music timing | Juan Linietsky | |
2019-04-27 | Properly deal with clicking on audio stream change or stop ↵ | Juan Linietsky | |
(AudioStreamPlayer only) | |||
2019-04-27 | Revert "Fix AudioStreams::stop possibly causing a small noise" | Juan Linietsky | |
2019-04-10 | Added generator audio stream, and spectrum analyzer audio effect | Juan Linietsky | |
Made AudioFrame and Vector2 equivalent for casting. Added ability to obtain the playback object from stream players. Added ability to obtain effect instance from audio server. | |||
2019-03-05 | Pause AudioStreamPlayer on SceneTree pause | Tomasz Chabora | |
2019-02-17 | Fix AudioStreams::stop possibly causing a small noise | Marcelo Fernandez | |
2019-02-12 | Scene: Ensure classes match their header filename | Rémi Verschelde | |
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h` |