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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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audio
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audio_stream_player.cpp
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Author
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-15
Reduce AudioStreamPlayer's pitch_scale max value
WARIO-MDMA
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-20
Style: Fix issues with clang-format 8.0
Rémi Verschelde
2019-04-27
Removed function to compute time, should not be that useful in practice.
Juan Linietsky
2019-04-27
Added functions to further improve music timing
Juan Linietsky
2019-04-27
Properly deal with clicking on audio stream change or stop (AudioStreamPlayer...
Juan Linietsky
2019-04-27
Revert "Fix AudioStreams::stop possibly causing a small noise"
Juan Linietsky
2019-04-10
Added generator audio stream, and spectrum analyzer audio effect
Juan Linietsky
2019-03-05
Pause AudioStreamPlayer on SceneTree pause
Tomasz Chabora
2019-02-17
Fix AudioStreams::stop possibly causing a small noise
Marcelo Fernandez
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde