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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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audio
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audio_player.cpp
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Author
2017-09-27
Fixed bug with clearing the stream in AudioPlayerStream
Marcelo Fernandez
2017-09-23
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-13
Renamed play to playing property, but now playing and is_playing is the same,...
Juan Linietsky
2017-09-12
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-06
Renamed playing property of audiostreams to play, to make it clearer. Fixes #...
Juan Linietsky
2017-09-01
Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ...
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
added finished signals to audio stream players, fixes #9928
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-06-18
-Added AudioStreamPlayer2D, for 2D positional sound
Juan Linietsky
2017-05-20
Fix crash when saving AudioPlayer without stream.
Andreas Haas
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky