summaryrefslogtreecommitdiff
path: root/scene/animation
AgeCommit message (Expand)Author
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-10Remove AnimationTreePlayer nodeMichael Alexsander
2020-02-09Merge pull request #35656 from ericrybick/35460-fix2Rémi Verschelde
2020-02-09Use a new approach to fix bone pose override not being reset when IK animatio...Eric Rybicki
2020-02-06Merge pull request #35906 from muiroc/anim_node_value_bugRémi Verschelde
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-02-04pass missing args in AnimationNode script callsmuiroc
2020-01-23Merge pull request #35460 from ericrybick/35409-skeleton-does-not-return-to-o...Rémi Verschelde
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
2020-01-23Fix bone pose override not being reset when IK animation is stoppedEric Rybicki
2020-01-22Fixed Tween::start() with pending updatesPouleyKetchoupp
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-16Fix SkeletonIK not playing animation if more than one IK-Bone is activeEric Rybicki
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-12Provide default Tween values for transition and easing typesAndrii Doroshenko (Xrayez)
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-11-30Handle state machine travel before the start node is processedPouleyKetchoupp
2019-11-20Fix some overflows and unitialized variablesRafał Mikrut
2019-11-01Fix some crashes, overflows and using variables without valuesRafał Mikrut
2019-10-23Fix Tween follow_property finishing with nullMark Riedesel
2019-10-02Add missing semicolons to `BIND_ENUM_CONSTANT` macro usesHugo Locurcio
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
2019-09-19Fix misc. source comment typosluz.paz
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-03Added is_inside_tree() check in both Timer and Tweenshaderbeast
2019-08-27fix otherwise unitialized variables, found in #31694Robin Hübner
2019-08-19fix animation freeze when playing animation from another AnimationPlayerUnknown
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-08-07Merge pull request #31077 from qarmin/coverity_bugsRémi Verschelde
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-08-06Fixed AnimationTreeStateMachine transition priority (last transition was alwa...PouleyKetchoupp
2019-07-09Improve the node configuration warning displayHugo Locurcio
2019-07-02Fix various memory leaks and errorsBojidar Marinov
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-20Merge pull request #24249 from zorbathut/zorbathut/animimmediateRémi Verschelde
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-06-19Merge pull request #29878 from Dentrax/fixesRémi Verschelde
2019-06-19added forgotten err_fail_index checkFurkan Türkal
2019-06-14Merge pull request #29621 from DevinPentecost/feature/0_duration_tweenRémi Verschelde
2019-06-14Implementing 0-duration tweensDevin Pentecost
2019-06-12Merge pull request #29306 from qarmin/small_code_fixesRémi Verschelde
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-06-03Small fixes to unrechable code, possibly overflows, using NULL pointersqarmin
2019-05-28Fix some unincialised variablesqarmin