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godot-fmod
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Godot with FMOD integration
RayHammer
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Age
Commit message (
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Author
2023-02-13
Refactor NodeTransition/OneShot to handle seek/filter correctly
Silc Renew
2023-02-12
Fix tween_method() type validation
kobewi
2023-02-11
Merge pull request #73120 from TokageItLab/fix-transition-reset-fade
Rémi Verschelde
2023-02-12
Fix NodeOneShot fade-out doesn't blend animations correctly
Silc Renew
2023-02-12
Fix remaining fade doesn't clear when reset in AnimationNodeTransition
Silc Renew
2023-02-10
Merge pull request #73024 from TokageItLab/fix-transtition-first-frame
Rémi Verschelde
2023-02-10
Add some missing translatable editor strings
Haoyu Qiu
2023-02-10
Fix broken first frame of NodeTransition/NodeOneShot when xfade is 0
Silc Renew
2023-02-10
Add root motion accumulator to fix broken RootMotionView
Silc Renew
2023-02-07
Some code simplifications
Markus Sauermann
2023-02-07
Merge pull request #72722 from TokageItLab/animtree-map
Rémi Verschelde
2023-02-05
Fix NodeTransition initialization and AnimationNode remapping method
Silc Renew
2023-02-05
Fixed animation audio to play considering time when seeking
Silc Renew
2023-02-02
Merge pull request #72509 from TokageItLab/seekcon
Rémi Verschelde
2023-02-01
Remove meaningless `rename_parameter` in AnimationTree
Silc Renew
2023-02-01
Consistent with NodeTimeSeek parameters OtherNodes
Silc Renew
2023-02-01
Merge pull request #72450 from TokageItLab/optional-restart
Rémi Verschelde
2023-02-01
Make restart in NodeStateMachine / NodeTransition optional
Silc Renew
2023-01-31
Merge pull request #72396 from TokageItLab/bs1dconsist
Rémi Verschelde
2023-01-31
Force update AnimationTree player cache when AnimationPlayer changes.
SaracenOne
2023-01-30
Merge pull request #72383 from MewPurPur/correct-tween-errors
Rémi Verschelde
2023-01-31
Consistent with NodeBlendSpace1D option NodeBlendSpace2D
Silc Renew
2023-01-30
Fix error messages of {}Tweener.new()
VolTer
2023-01-30
Merge pull request #72388 from TokageItLab/transition-reset-each
Rémi Verschelde
2023-01-31
Allow the Reset option of NodeTransition to be set for each Input
Silc Renew
2023-01-30
Allow seek() without assigned animation in AnimationPlayer
Silc Renew
2023-01-30
Merge pull request #71964 from bruvzg/mat_key
Rémi Verschelde
2023-01-30
Remove the max input limit & cleanup AnimationNodeTransition API
Silc Renew
2023-01-29
Fix AnimatedSprite play() don't redraw immediately
Silc Renew
2023-01-28
Implement blending audio feature to AnimationTree
Silc Renew
2023-01-27
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Rémi Verschelde
2023-01-27
Fix AnimationTree MethodTrack discards all process
Silc Renew
2023-01-26
Make AnimTree/Player processes adopt to GDVIRTUAL
Silc Renew
2023-01-26
Fix spamming audio preview and cleanup process in AnimationPlayer/Tree
Silc Renew
2023-01-26
Make AnimatedSprite's playback API consistent with AnimationPlayer
Silc Renew
2023-01-25
Add indicator for state machine transition fade progress and position of stat...
SaracenOne
2023-01-24
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
Aaron Franke
2023-01-24
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ...
bruvzg
2023-01-22
Merge pull request #71840 from TokageItLab/fix-travel-reset
Rémi Verschelde
2023-01-22
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
Rémi Verschelde
2023-01-22
Merge pull request #71823 from TokageItLab/fix-bezier-init
Rémi Verschelde
2023-01-22
Fix weird behavior of teleporting to self-state when reset is false
Silc Renew
2023-01-22
Expose fading_from_node from StateMachine
Silc Renew
2023-01-22
Fix wrong BezierTrack init value
Silc Renew
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-21
Fix max limit of AnimationNodeTransition input count in the inspector
Silc Renew
2023-01-19
Merge pull request #71418 from TokageItLab/restart-anim-tree
Rémi Verschelde
2023-01-19
Merge pull request #71264 from TokageItLab/improve-statemachine
Rémi Verschelde
2023-01-19
Allow AnimationNodes to restart when transitioning to the same state
Silc Renew
2023-01-19
Add next/reset function to AnimationStateMachine
Silc Renew
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