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Godot with FMOD integration
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Author
2020-01-23
Fix bone pose override not being reset when IK animation is stopped
Eric Rybicki
2020-01-22
Fixed Tween::start() with pending updates
PouleyKetchoupp
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-16
Fix SkeletonIK not playing animation if more than one IK-Bone is active
Eric Rybicki
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-12
Provide default Tween values for transition and easing types
Andrii Doroshenko (Xrayez)
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-30
Handle state machine travel before the start node is processed
PouleyKetchoupp
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-11-01
Fix some crashes, overflows and using variables without values
Rafał Mikrut
2019-10-23
Fix Tween follow_property finishing with null
Mark Riedesel
2019-10-02
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
Hugo Locurcio
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-03
Added is_inside_tree() check in both Timer and Tween
shaderbeast
2019-08-27
fix otherwise unitialized variables, found in #31694
Robin Hübner
2019-08-19
fix animation freeze when playing animation from another AnimationPlayer
Unknown
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-08-07
Merge pull request #31077 from qarmin/coverity_bugs
Rémi Verschelde
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-08-06
Fixed AnimationTreeStateMachine transition priority (last transition was alwa...
PouleyKetchoupp
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-07-02
Fix various memory leaks and errors
Bojidar Marinov
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Merge pull request #24249 from zorbathut/zorbathut/animimmediate
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
Merge pull request #29878 from Dentrax/fixes
Rémi Verschelde
2019-06-19
added forgotten err_fail_index check
Furkan Türkal
2019-06-14
Merge pull request #29621 from DevinPentecost/feature/0_duration_tween
Rémi Verschelde
2019-06-14
Implementing 0-duration tweens
Devin Pentecost
2019-06-12
Merge pull request #29306 from qarmin/small_code_fixes
Rémi Verschelde
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-05-28
Fix some unincialised variables
qarmin
2019-05-23
Merge pull request #29109 from RandomShaper/fix_onion_skinning
Rémi Verschelde
2019-05-22
Fix 2D bones ignored by onion skinning
Pedro J. Estébanez
2019-05-19
[StateMachine] Fix error message for travel method
Guilherme Felipe
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-30
Merge pull request #24437 from mateusfccp/single_quotes_option
Rémi Verschelde
2019-04-21
Merge pull request #27577 from guilhermefelipecgs/continuation_of_27562
Rémi Verschelde
2019-04-16
Merge pull request #27762 from rcorre/anim_docs
Max Hilbrunner
2019-04-11
Merge pull request #27887 from godotengine/AndreaCatania-patch-1
Rémi Verschelde
2019-04-11
Merge pull request #27917 from volzhs/init_autorestart_random_delay
Rémi Verschelde
2019-04-11
Set initial value for autorestart_random_delay of AnimationNodeOneShot
volzhs
2019-04-10
Fixes caches_cleared signal discrepancies in AnimationTree (fixes #25460)
PouleyKetchoupp
2019-04-10
Added No bone set state in the IK
Andrea Catania
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