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2022-10-31Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don'tRémi Verschelde
Simplify GDVIRTUAL_CALL calls
2022-10-24Rename queue_delete => queue_freeMarc Gilleron
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-19Simplify GDVIRTUAL_CALL callskobewi
2022-10-10Connect signal animation_removed to its proper methodJuan Velandia
2022-10-10Merge pull request #65942 from SaracenOne/animation_change_callback_fixRémi Verschelde
Fix animation change callbacks
2022-10-08Merge pull request #65983 from Mickeon/rename-audio-player-volume-dbRémi Verschelde
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
2022-10-07Merge pull request #67020 from GuilhermeGSousa/remove-transition-expression-nodeRémi Verschelde
Remove expression base node for transitions
2022-10-07Remove expression base node for transitionsGuilherme Sousa
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-09-27Merge pull request #66160 from dpalais/double_timeRémi Verschelde
Use double instead of real_t type for time-related parameters and variables
2022-09-26Change time parameters and variables to double typeDave Palais
Addresses #65313
2022-09-26Merge pull request #66301 from ↵Rémi Verschelde
GuilhermeGSousa/fix-animation-transition-expressions Fix expression base path on transitions
2022-09-26Style: Cleanup header guards for consistencyRémi Verschelde
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-25Fix expression base path on transitionsGuilherme Sousa
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-09-17Rename AudioStreamPlayer3D's `unit_db` to `volume_db`Micky
AudioStreamPlayer3D.`unit_db` -> `volume_db` Now matches the same name AudioStreamPlayer and AudioStreamPlayer2D use.
2022-09-16Fix animation change callbacksSaracenOne
2022-09-16Fix crash when playing Tween right after finishingkobewi
2022-09-16Merge pull request #65325 from TokageItLab/refactor-variant-for-animRémi Verschelde
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-15Merge pull request #65196 from TokageItLab/fix-redraw-anim-treeRémi Verschelde
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15Move some methods to Animation from Variant for refactoringSilc Renew
2022-09-14Fix redraw timing in AnimationBlendTreeEditorSilc Renew
2022-09-06Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOTMicky
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change.
2022-08-31Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playingRémi Verschelde
Fix AnimationNodeStateMachinePlayback::is_playing
2022-08-31Merge pull request #64247 from guilhermefelipecgs/fix_end_nodeRémi Verschelde
Re-add AnimationNodeStateMachine::end_node for root state machine
2022-08-31Merge pull request #59919 from ↵Rémi Verschelde
piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs
2022-08-31enhancement: Rename declared property AnimationNodeTransition::input_count ↵Pierre-Thomas Meisels
to AnimationNodeTransition::enabled_inputs
2022-08-30Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`Hugo Locurcio
"sampling" is a more accurate term than "interpolating" for what's happening when using that function.
2022-08-30Cast between float and ints in Tween.`tween_property()`Micky
2022-08-29Improve documentation for `get_animation()`Haoyu Qiu
2022-08-27Add linear/cubic angle interpolation to Animation interpolation typeSilc Renew
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
Rename `str2var` to `str_to_var` and similar
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict`
2022-08-26Merge pull request #54456 from rafallus/fix/anim_state_machine_startRémi Verschelde
Fix AnimationTree state machine start()
2022-08-23Merge pull request #64678 from TokageItLab/implement-ease-bakerRémi Verschelde
Fix Quaternion Tween and add Easing baker to AnimationTrackEditor
2022-08-22Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDORémi Verschelde
2022-08-22Merge pull request #63802 from TokageItLab/curve-transitionRémi Verschelde
2022-08-22Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde
2022-08-22Add per-scene UndoRedokobewi
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-22Fix Quaternion Tween and implement ease bakerSilc Renew
2022-08-20Clean up mesh include code and commentsAaron Franke
2022-08-18added Curve in animation node transition for better control over cros…Silc Renew
Co-authored-by: jeronimo-schreyer <jeronimo.schreyer@gmail.com>
2022-08-10Re-add AnimationNodeStateMachine::end_node for root state machineGuilherme Felipe de C. G. da Silva
Fix #63660
2022-08-08Add tests for empty/unnamed arguments to ClassDB, Variant, GDScriptYuri Sizov
2022-08-03Fix AnimationNodeStateMachinePlayback::is_playingGuilherme Felipe de C. G. da Silva
Fix #24790
2022-07-31Fix AnimationNodeStateMachine::rename_nodeGuilherme Felipe de C. G. da Silva
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-27Add a Movie Quit On Finish property to AnimationPlayerHugo Locurcio
This quits the project when an animation is done playing in the given AnimationPlayer, but only in Movie Maker mode. When this happens, a message is printed with the absolute path of the AnimationPlayer node that caused the engine to quit. This can be used to create videos that stop at a specified time without having to write any script. A report is now also printed to the console when the video is done recording (as long as the engine was exited properly). This report is unfortunately not always visible in the editor's Output panel, as it's printed too late. A method was also added to get the path to the output file from the scripting API.