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2018-01-03Merge pull request #15161 from volzhs/tween-followRémi Verschelde
Fix Tween follow not working
2018-01-03Merge pull request #15132 from RandomShaper/fix-multiple-finishRémi Verschelde
Fix AnimationPlayer redundantly signaling finish
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-30change float to bool as correct typefirefly2442
2017-12-29Fix Tween follow not workingvolzhs
Fix regression from 7609efe7571733a38a4c372d9c69ea9c71601936
2017-12-28Fix AnimationPlayer redundantly signaling finishPedro J. Estébanez
Now it will emit only when actually going from not-finished-yet to finished, as has always been the case. The bug was a side effect of 2d2467c0ff8ba05f492cefef3adbcd5513bbd8dd.
2017-12-27Merge pull request #15008 from AlmightyScientist/issue-15000Noshyaar
Animation Tree: Prevent cycle_test from being altered by past-test.
2017-12-25AnimTreePlayer: fix duplicated propertiesPoommetee Ketson
2017-12-24Animation Tree: Prevent cycle_test from being altered by past-test.AlmightyScientist
2017-12-14Revert property changes in "[DOCS] AnimationPlayer new props, members/methods"Rémi Verschelde
This partially reverts commits e79456519d0c1dff98ffa5f39e8e7c962b7dd553 and 2d07fe29208b9ccef31ab654ca5405edac7a0de7, which introduced API changes needing more in-depth review at this stage. Kept the removal of "get_position" binding, redundant with "get_current_animation_position". Kept docs changes where applicable. Also removed the obsolete "stop_all" method which does the same as "stop". Fixes #14602.
2017-12-10doc: Sync classref with current sourceRémi Verschelde
2017-12-09Add feature to disable animation tracksRay Koopa
2017-12-09Merge pull request #14315 from willnationsdev/animationtreeplayer-docsRémi Verschelde
[DOCS] AnimationTreePlayer props/members/methods, EditorFileSystem methods
2017-12-08[DOCS] AnimationTreePlayer props/members/methodsWill Nations
2017-12-07[DOCS] AnimationPlayer prop API fixedWill Nations
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-04[DOCS] AnimationPlayer new props, members/methodsWill Nations
2017-11-25Implement onion skinning for the animation editorPedro J. Estébanez
2017-11-25Implement backup/restore for animated valuesPedro J. Estébanez
2017-11-21Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde
Allow for getting/setting "dotted" properties of objects
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov
Performance is around the same as using pure set() through GDScript.
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-13Change AnimationPlayer looping logicPedro J. Estébanez
So now it can seek to the actual values at time=length when instructed to seek to time=N*length. That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints. As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
2017-11-13Make Tween::interpolate_property's able to get() the initial valueBojidar Marinov
To use this behavior, pass `null` in place of the initial_value parameter.
2017-11-02Fixed AnimationPlayer.get_autoplay() returning empty stringRasmus Ketelsen
2017-10-21Refactor Fixed to PhysicsPoommetee Ketson
2017-10-20Merge pull request #12107 from RandomShaper/fix-anim-before-first-keyRémi Verschelde
Fix animation before first key
2017-10-15Fix animation before first keyPedro J. Estébanez
Prior to this, the value assumed for the interval between the start of the track and the first frame would be the one of the first key if - *seeking/playing a continuous track*; - *seeking a discrete track*. And the first key would be ignored until reached -thus not modifying the target property/transform- in the remaining case; namely, *playing a discrete track*. In other words, the inner workings of the animation system considered the unreached first key for interpolation but not for a query of every key inside a time range. With this changes, the first key is only considered is the animation is looped and ignored otherwise. That way, in order to have a start value, you'll need an explicit key at the very beginning of the track, while having the flexibility of the animation player not touching the target value until the first key is reached. This corresponds to the point 1) of #10752.
2017-10-14Fix animation not stopping after seeking to the endPedro J. Estébanez
2017-10-07Added a name/path description when there is an error in the Animation TrackMarcelo Fernandez
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-13Fix enums bindingsMaxim Sheronov
Add missed bindings for enums Move some enums to class to have correct output of api.json
2017-09-12Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky
2017-09-01Fix AnimationTreePlayer bogus argument nameRémi Verschelde
Regression from 6fa6149517b974fccd97e41f6b0a6466c83473fc.
2017-09-01Fix some argument ordering, closes #10010Juan Linietsky
2017-08-29Cleaned up logic in Tween::_tween_process(), fixes #9187cryptonaut
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
ClassDB: Provide the enum name of integer constants
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
Adds Engine::is_editor_hint() method
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-06Fixed some string names and animation playback options, closes #9446Juan Linietsky
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly