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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-01-02
Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missi...
Rémi Verschelde
2021-01-01
StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `g...
Eoin O'Neill
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-01
Merge pull request #42703 from RandomShaper/fix_anim_backwards
Rémi Verschelde
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-10
Fix premature end of animation playing backwards
Pedro J. Estébanez
2020-10-06
Added a more helpful error message when there is no current animation for the...
Duroxxigar
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-07-20
Merge pull request #39801 from ChristopheLY/tween-bool-state
Rémi Verschelde
2020-07-20
bug with Tween.is_active, fixes #39760
Chistpohe LY
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-03
Merge pull request #40063 from RandomShaper/clean_blend_times
Rémi Verschelde
2020-07-02
Ignore blend times for inexistent animations
Pedro J. Estébanez
2020-07-02
Merge pull request #36879 from ThakeeNathees/animation-autocomplete-bug-fix
Rémi Verschelde
2020-06-05
Restore capture caches when missing
Tomasz Chabora
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-11
thirdparty: Cleanup after #38386, document provenance and copyright
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-05
Fix: Tween always return true for _get(), _set()
Thakee Nathees
2020-05-04
Revert "Emit signal when animation ends by seek"
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-22
Emit signal when animation ends by seek
volzhs
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-24
Fixed IK rotation issue
Andrea Catania
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-16
Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac
Rémi Verschelde
2020-03-16
Added new method to replace an already added node to the animation state machine
Andrea Catania
2020-03-07
animation autocomplete bug fixed
Thakee Nathees
2020-03-06
Removed boolean return type from majority of method in Tween
Yuri Roubinsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
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