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2022-11-20Fix connection of animation changed signal in AnimationTrackEditorSilc Renew
2022-10-31Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don'tRémi Verschelde
Simplify GDVIRTUAL_CALL calls
2022-10-24Rename queue_delete => queue_freeMarc Gilleron
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-19Simplify GDVIRTUAL_CALL callskobewi
2022-10-10Connect signal animation_removed to its proper methodJuan Velandia
2022-10-10Merge pull request #65942 from SaracenOne/animation_change_callback_fixRémi Verschelde
Fix animation change callbacks
2022-10-08Merge pull request #65983 from Mickeon/rename-audio-player-volume-dbRémi Verschelde
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
2022-10-07Merge pull request #67020 from GuilhermeGSousa/remove-transition-expression-nodeRémi Verschelde
Remove expression base node for transitions
2022-10-07Remove expression base node for transitionsGuilherme Sousa
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-09-27Merge pull request #66160 from dpalais/double_timeRémi Verschelde
Use double instead of real_t type for time-related parameters and variables
2022-09-26Change time parameters and variables to double typeDave Palais
Addresses #65313
2022-09-26Merge pull request #66301 from ↵Rémi Verschelde
GuilhermeGSousa/fix-animation-transition-expressions Fix expression base path on transitions
2022-09-26Style: Cleanup header guards for consistencyRémi Verschelde
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-25Fix expression base path on transitionsGuilherme Sousa
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-09-17Rename AudioStreamPlayer3D's `unit_db` to `volume_db`Micky
AudioStreamPlayer3D.`unit_db` -> `volume_db` Now matches the same name AudioStreamPlayer and AudioStreamPlayer2D use.
2022-09-16Fix animation change callbacksSaracenOne
2022-09-16Fix crash when playing Tween right after finishingkobewi
2022-09-16Merge pull request #65325 from TokageItLab/refactor-variant-for-animRémi Verschelde
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-15Merge pull request #65196 from TokageItLab/fix-redraw-anim-treeRémi Verschelde
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15Move some methods to Animation from Variant for refactoringSilc Renew
2022-09-14Fix redraw timing in AnimationBlendTreeEditorSilc Renew
2022-09-06Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOTMicky
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change.
2022-08-31Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playingRémi Verschelde
Fix AnimationNodeStateMachinePlayback::is_playing
2022-08-31Merge pull request #64247 from guilhermefelipecgs/fix_end_nodeRémi Verschelde
Re-add AnimationNodeStateMachine::end_node for root state machine
2022-08-31Merge pull request #59919 from ↵Rémi Verschelde
piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs
2022-08-31enhancement: Rename declared property AnimationNodeTransition::input_count ↵Pierre-Thomas Meisels
to AnimationNodeTransition::enabled_inputs
2022-08-30Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`Hugo Locurcio
"sampling" is a more accurate term than "interpolating" for what's happening when using that function.
2022-08-30Cast between float and ints in Tween.`tween_property()`Micky
2022-08-29Improve documentation for `get_animation()`Haoyu Qiu
2022-08-27Add linear/cubic angle interpolation to Animation interpolation typeSilc Renew
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
Rename `str2var` to `str_to_var` and similar
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict`
2022-08-26Merge pull request #54456 from rafallus/fix/anim_state_machine_startRémi Verschelde
Fix AnimationTree state machine start()
2022-08-23Merge pull request #64678 from TokageItLab/implement-ease-bakerRémi Verschelde
Fix Quaternion Tween and add Easing baker to AnimationTrackEditor
2022-08-22Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDORémi Verschelde
2022-08-22Merge pull request #63802 from TokageItLab/curve-transitionRémi Verschelde
2022-08-22Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde
2022-08-22Add per-scene UndoRedokobewi
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-22Fix Quaternion Tween and implement ease bakerSilc Renew
2022-08-20Clean up mesh include code and commentsAaron Franke
2022-08-18added Curve in animation node transition for better control over cros…Silc Renew
Co-authored-by: jeronimo-schreyer <jeronimo.schreyer@gmail.com>
2022-08-10Re-add AnimationNodeStateMachine::end_node for root state machineGuilherme Felipe de C. G. da Silva
Fix #63660
2022-08-08Add tests for empty/unnamed arguments to ClassDB, Variant, GDScriptYuri Sizov
2022-08-03Fix AnimationNodeStateMachinePlayback::is_playingGuilherme Felipe de C. G. da Silva
Fix #24790
2022-07-31Fix AnimationNodeStateMachine::rename_nodeGuilherme Felipe de C. G. da Silva
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()