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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2023-01-16
Add EditorUndoRedoManager singleton
kobewi
2023-01-13
Reset animation on playback stop
Tomasz Chabora
2023-01-11
Improve some Tween internals
kobewi
2023-01-11
Split pause() from AnimationPlayer's stop()
kobewi
2023-01-05
Simplify some editor plugin logic and remove dead code
Yuri Sizov
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
Merge pull request #70795 from KoBeWi/TweenCounted
Rémi Verschelde
2023-01-01
Improve RefCounted support in Tween
kobewi
2022-12-26
Fix wrong AnimationStateMachine process for end of fading
Silc Renew
2022-12-23
Merge pull request #70278 from TokageItLab/add-animation-started-finished-sig...
Rémi Verschelde
2022-12-23
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
Rémi Verschelde
2022-12-23
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
Rémi Verschelde
2022-12-22
Merge pull request #37001 from jitspoe/master.anim_blend_fix
Rémi Verschelde
2022-12-22
Add inspector plugin for key time edit & Change find key argument
Silc Renew
2022-12-21
Fix animation blending bug where an animation with a short blend time played ...
jitspoe
2022-12-21
Fix StateMachine cannot connect nodes bug
Silc Renew
2022-12-21
Add animation_started/finished signals to AnimationTree
Silc Renew
2022-12-20
Fixed a bug where negative Blend values were being discarded
Silc Renew
2022-12-16
Change auto_advance flag to advance_mode enum and unify with disabled flag.
SaracenOne
2022-12-13
Add null checks to AnimationTreeEditors and _clear_editors()
Silc Renew
2022-12-12
Fix seeking process order to retrieve key correctly for AnimationTrack
Silc Renew
2022-12-10
Fix unmerged history in AnimationTrackEditor
Silc Renew
2022-12-07
Change init for cache_update_size & add pointer animation player
Silc Renew
2022-12-07
Merge pull request #69685 from TokageItLab/fix-immediate-method-anim
Rémi Verschelde
2022-12-07
Fix AnimationPlayer method track call oneself with IMMEDIATE mode
Silc Renew
2022-12-07
Avoid error spamming in animation_tree when path is not found
Medhat Riad
2022-12-05
Fix animation play backward doesn't process current key&animtrack seek
Silc Renew
2022-12-02
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
Silc Renew
2022-12-02
Merge pull request #61958 from jtnicholl/animation_connections
Rémi Verschelde
2022-12-02
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
Rémi Verschelde
2022-12-02
Fix animation signal caches_cleared firing timing
Silc Renew
2022-12-01
Refactor process of animation to retrive keys more exactly
Silc Renew
2022-12-01
Remove unneeded calc in root motion
Silc Renew
2022-12-01
Emphasize the warning about special case blend for animation
Silc Renew
2022-11-28
Merge pull request #68992 from TokageItLab/animtree-trackend-process
Rémi Verschelde
2022-11-28
Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motion
Rémi Verschelde
2022-11-27
Fixed AnimationTree TrackCacheValue bug for special case blending
Silc Renew
2022-11-26
Fix broken root motion scale and refactor API
Silc Renew
2022-11-23
Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode
Rémi Verschelde
2022-11-22
Fix blending with negative blend weights
Mai Lavelle
2022-11-22
Refactor process of AnimationTree for end of animation
Silc Renew
2022-11-22
Merge pull request #68593 from TokageItLab/optimize-blend-animation
Rémi Verschelde
2022-11-22
Fix animation blending for value track DISCRETE/TRIGGER mode
Silc Renew
2022-11-21
Add animation_changed signal to AnimationLibrary
Jonathan Nicholl
2022-11-20
Fix connection of animation changed signal in AnimationTrackEditor
Silc Renew
2022-11-16
Optimize animation blend tree process
Silc Renew
2022-10-31
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Rémi Verschelde
2022-10-24
Rename queue_delete => queue_free
Marc Gilleron
2022-10-19
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-10
Connect signal animation_removed to its proper method
Juan Velandia
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