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path: root/scene/animation
AgeCommit message (Expand)Author
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-11thirdparty: Cleanup after #38386, document provenance and copyrightRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-05Fix: Tween always return true for _get(), _set()Thakee Nathees
2020-05-04Revert "Emit signal when animation ends by seek"Rémi Verschelde
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-22Emit signal when animation ends by seekvolzhs
2020-04-02Replace more occurrences of NULL with nullptrRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-04-02Merge pull request #37504 from qarmin/out_of_bound_cursorRémi Verschelde
2020-04-01Fix out of bound array access caused by unassigned variableRafał Mikrut
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-24Fixed IK rotation issueAndrea Catania
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-16Merge pull request #36491 from AndreaCatania/edit_node_anim_state_macRémi Verschelde
2020-03-16Added new method to replace an already added node to the animation state machineAndrea Catania
2020-03-06Removed boolean return type from majority of method in TweenYuri Roubinsky
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-23Merge pull request #36411 from Janglee123/rect2-tweenRémi Verschelde
2020-02-23Added tween support for Rect2janglee
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-10Remove AnimationTreePlayer nodeMichael Alexsander
2020-02-09Merge pull request #35656 from ericrybick/35460-fix2Rémi Verschelde
2020-02-09Use a new approach to fix bone pose override not being reset when IK animatio...Eric Rybicki
2020-02-06Merge pull request #35906 from muiroc/anim_node_value_bugRémi Verschelde
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-02-04pass missing args in AnimationNode script callsmuiroc
2020-01-23Merge pull request #35460 from ericrybick/35409-skeleton-does-not-return-to-o...Rémi Verschelde
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
2020-01-23Fix bone pose override not being reset when IK animation is stoppedEric Rybicki
2020-01-22Fixed Tween::start() with pending updatesPouleyKetchoupp
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-16Fix SkeletonIK not playing animation if more than one IK-Bone is activeEric Rybicki