summaryrefslogtreecommitdiff
path: root/scene/animation
AgeCommit message (Expand)Author
2022-12-07Fix AnimationPlayer method track call oneself with IMMEDIATE modeSilc Renew
2022-12-07Avoid error spamming in animation_tree when path is not foundMedhat Riad
2022-12-05Fix animation play backward doesn't process current key&animtrack seekSilc Renew
2022-12-02Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/PlayerSilc Renew
2022-12-02Merge pull request #61958 from jtnicholl/animation_connectionsRémi Verschelde
2022-12-02Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactlyRémi Verschelde
2022-12-02Fix animation signal caches_cleared firing timingSilc Renew
2022-12-01Refactor process of animation to retrive keys more exactlySilc Renew
2022-12-01Remove unneeded calc in root motionSilc Renew
2022-12-01Emphasize the warning about special case blend for animationSilc Renew
2022-11-28Merge pull request #68992 from TokageItLab/animtree-trackend-processRémi Verschelde
2022-11-28Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motionRémi Verschelde
2022-11-27Fixed AnimationTree TrackCacheValue bug for special case blendingSilc Renew
2022-11-26Fix broken root motion scale and refactor APISilc Renew
2022-11-23Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-modeRémi Verschelde
2022-11-22Fix blending with negative blend weightsMai Lavelle
2022-11-22Refactor process of AnimationTree for end of animationSilc Renew
2022-11-22Merge pull request #68593 from TokageItLab/optimize-blend-animationRémi Verschelde
2022-11-22Fix animation blending for value track DISCRETE/TRIGGER modeSilc Renew
2022-11-21Add animation_changed signal to AnimationLibraryJonathan Nicholl
2022-11-20Fix connection of animation changed signal in AnimationTrackEditorSilc Renew
2022-11-16Optimize animation blend tree processSilc Renew
2022-10-31Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don'tRémi Verschelde
2022-10-24Rename queue_delete => queue_freeMarc Gilleron
2022-10-19Simplify GDVIRTUAL_CALL callskobewi
2022-10-10Connect signal animation_removed to its proper methodJuan Velandia
2022-10-10Merge pull request #65942 from SaracenOne/animation_change_callback_fixRémi Verschelde
2022-10-08Merge pull request #65983 from Mickeon/rename-audio-player-volume-dbRémi Verschelde
2022-10-07Merge pull request #67020 from GuilhermeGSousa/remove-transition-expression-nodeRémi Verschelde
2022-10-07Remove expression base node for transitionsGuilherme Sousa
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-09-27Merge pull request #66160 from dpalais/double_timeRémi Verschelde
2022-09-26Change time parameters and variables to double typeDave Palais
2022-09-26Merge pull request #66301 from GuilhermeGSousa/fix-animation-transition-expre...Rémi Verschelde
2022-09-26Style: Cleanup header guards for consistencyRémi Verschelde
2022-09-25Fix expression base path on transitionsGuilherme Sousa
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-09-17Rename AudioStreamPlayer3D's `unit_db` to `volume_db`Micky
2022-09-16Fix animation change callbacksSaracenOne
2022-09-16Fix crash when playing Tween right after finishingkobewi
2022-09-16Merge pull request #65325 from TokageItLab/refactor-variant-for-animRémi Verschelde
2022-09-15Merge pull request #65196 from TokageItLab/fix-redraw-anim-treeRémi Verschelde
2022-09-15Move some methods to Animation from Variant for refactoringSilc Renew
2022-09-14Fix redraw timing in AnimationBlendTreeEditorSilc Renew
2022-09-06Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOTMicky
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
2022-08-31Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playingRémi Verschelde
2022-08-31Merge pull request #64247 from guilhermefelipecgs/fix_end_nodeRémi Verschelde
2022-08-31Merge pull request #59919 from piiertho/enhancement/rename-AnimationNodeTrans...Rémi Verschelde
2022-08-31enhancement: Rename declared property AnimationNodeTransition::input_count to...Pierre-Thomas Meisels