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Godot with FMOD integration
RayHammer
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Age
Commit message (
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Author
2022-12-07
Fix AnimationPlayer method track call oneself with IMMEDIATE mode
Silc Renew
2022-12-07
Avoid error spamming in animation_tree when path is not found
Medhat Riad
2022-12-05
Fix animation play backward doesn't process current key&animtrack seek
Silc Renew
2022-12-02
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
Silc Renew
2022-12-02
Merge pull request #61958 from jtnicholl/animation_connections
Rémi Verschelde
2022-12-02
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
Rémi Verschelde
2022-12-02
Fix animation signal caches_cleared firing timing
Silc Renew
2022-12-01
Refactor process of animation to retrive keys more exactly
Silc Renew
2022-12-01
Remove unneeded calc in root motion
Silc Renew
2022-12-01
Emphasize the warning about special case blend for animation
Silc Renew
2022-11-28
Merge pull request #68992 from TokageItLab/animtree-trackend-process
Rémi Verschelde
2022-11-28
Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motion
Rémi Verschelde
2022-11-27
Fixed AnimationTree TrackCacheValue bug for special case blending
Silc Renew
2022-11-26
Fix broken root motion scale and refactor API
Silc Renew
2022-11-23
Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode
Rémi Verschelde
2022-11-22
Fix blending with negative blend weights
Mai Lavelle
2022-11-22
Refactor process of AnimationTree for end of animation
Silc Renew
2022-11-22
Merge pull request #68593 from TokageItLab/optimize-blend-animation
Rémi Verschelde
2022-11-22
Fix animation blending for value track DISCRETE/TRIGGER mode
Silc Renew
2022-11-21
Add animation_changed signal to AnimationLibrary
Jonathan Nicholl
2022-11-20
Fix connection of animation changed signal in AnimationTrackEditor
Silc Renew
2022-11-16
Optimize animation blend tree process
Silc Renew
2022-10-31
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Rémi Verschelde
2022-10-24
Rename queue_delete => queue_free
Marc Gilleron
2022-10-19
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-10
Connect signal animation_removed to its proper method
Juan Velandia
2022-10-10
Merge pull request #65942 from SaracenOne/animation_change_callback_fix
Rémi Verschelde
2022-10-08
Merge pull request #65983 from Mickeon/rename-audio-player-volume-db
Rémi Verschelde
2022-10-07
Merge pull request #67020 from GuilhermeGSousa/remove-transition-expression-node
Rémi Verschelde
2022-10-07
Remove expression base node for transitions
Guilherme Sousa
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-27
Merge pull request #66160 from dpalais/double_time
Rémi Verschelde
2022-09-26
Change time parameters and variables to double type
Dave Palais
2022-09-26
Merge pull request #66301 from GuilhermeGSousa/fix-animation-transition-expre...
Rémi Verschelde
2022-09-26
Style: Cleanup header guards for consistency
Rémi Verschelde
2022-09-25
Fix expression base path on transitions
Guilherme Sousa
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-17
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
Micky
2022-09-16
Fix animation change callbacks
SaracenOne
2022-09-16
Fix crash when playing Tween right after finishing
kobewi
2022-09-16
Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
Rémi Verschelde
2022-09-15
Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
Rémi Verschelde
2022-09-15
Move some methods to Animation from Variant for refactoring
Silc Renew
2022-09-14
Fix redraw timing in AnimationBlendTreeEditor
Silc Renew
2022-09-06
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-08-31
Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing
Rémi Verschelde
2022-08-31
Merge pull request #64247 from guilhermefelipecgs/fix_end_node
Rémi Verschelde
2022-08-31
Merge pull request #59919 from piiertho/enhancement/rename-AnimationNodeTrans...
Rémi Verschelde
2022-08-31
enhancement: Rename declared property AnimationNodeTransition::input_count to...
Pierre-Thomas Meisels
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