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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2023-01-30
Merge pull request #71964 from bruvzg/mat_key
Rémi Verschelde
2023-01-30
Remove the max input limit & cleanup AnimationNodeTransition API
Silc Renew
2023-01-29
Fix AnimatedSprite play() don't redraw immediately
Silc Renew
2023-01-28
Implement blending audio feature to AnimationTree
Silc Renew
2023-01-27
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Rémi Verschelde
2023-01-27
Fix AnimationTree MethodTrack discards all process
Silc Renew
2023-01-26
Make AnimTree/Player processes adopt to GDVIRTUAL
Silc Renew
2023-01-26
Fix spamming audio preview and cleanup process in AnimationPlayer/Tree
Silc Renew
2023-01-26
Make AnimatedSprite's playback API consistent with AnimationPlayer
Silc Renew
2023-01-25
Add indicator for state machine transition fade progress and position of stat...
SaracenOne
2023-01-24
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
Aaron Franke
2023-01-24
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ...
bruvzg
2023-01-22
Merge pull request #71840 from TokageItLab/fix-travel-reset
Rémi Verschelde
2023-01-22
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
Rémi Verschelde
2023-01-22
Merge pull request #71823 from TokageItLab/fix-bezier-init
Rémi Verschelde
2023-01-22
Fix weird behavior of teleporting to self-state when reset is false
Silc Renew
2023-01-22
Expose fading_from_node from StateMachine
Silc Renew
2023-01-22
Fix wrong BezierTrack init value
Silc Renew
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-21
Fix max limit of AnimationNodeTransition input count in the inspector
Silc Renew
2023-01-19
Merge pull request #71418 from TokageItLab/restart-anim-tree
Rémi Verschelde
2023-01-19
Merge pull request #71264 from TokageItLab/improve-statemachine
Rémi Verschelde
2023-01-19
Allow AnimationNodes to restart when transitioning to the same state
Silc Renew
2023-01-19
Add next/reset function to AnimationStateMachine
Silc Renew
2023-01-19
Add p_keep_state to AnimationPlayer::stop()
Silc Renew
2023-01-16
Improve empty Tween error message
kobewi
2023-01-16
Add EditorUndoRedoManager singleton
kobewi
2023-01-13
Reset animation on playback stop
Tomasz Chabora
2023-01-11
Improve some Tween internals
kobewi
2023-01-11
Split pause() from AnimationPlayer's stop()
kobewi
2023-01-05
Simplify some editor plugin logic and remove dead code
Yuri Sizov
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
Merge pull request #70795 from KoBeWi/TweenCounted
Rémi Verschelde
2023-01-01
Improve RefCounted support in Tween
kobewi
2022-12-26
Fix wrong AnimationStateMachine process for end of fading
Silc Renew
2022-12-23
Merge pull request #70278 from TokageItLab/add-animation-started-finished-sig...
Rémi Verschelde
2022-12-23
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
Rémi Verschelde
2022-12-23
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
Rémi Verschelde
2022-12-22
Merge pull request #37001 from jitspoe/master.anim_blend_fix
Rémi Verschelde
2022-12-22
Add inspector plugin for key time edit & Change find key argument
Silc Renew
2022-12-21
Fix animation blending bug where an animation with a short blend time played ...
jitspoe
2022-12-21
Fix StateMachine cannot connect nodes bug
Silc Renew
2022-12-21
Add animation_started/finished signals to AnimationTree
Silc Renew
2022-12-20
Fixed a bug where negative Blend values were being discarded
Silc Renew
2022-12-16
Change auto_advance flag to advance_mode enum and unify with disabled flag.
SaracenOne
2022-12-13
Add null checks to AnimationTreeEditors and _clear_editors()
Silc Renew
2022-12-12
Fix seeking process order to retrieve key correctly for AnimationTrack
Silc Renew
2022-12-10
Fix unmerged history in AnimationTrackEditor
Silc Renew
2022-12-07
Change init for cache_update_size & add pointer animation player
Silc Renew
2022-12-07
Merge pull request #69685 from TokageItLab/fix-immediate-method-anim
Rémi Verschelde
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