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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Age
Commit message (
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Author
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-09
Merge pull request #41416 from TokageItLab/fix_animation_tree_cache
Rémi Verschelde
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-17
Check AnimationNode to update properties
Kongfa Waroros
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-03
fix no tween repeat after stop_all() and start() again
jmb462
2021-02-24
Tween: Add null check for target object
Christoffer Sundbom
2021-02-19
Merge pull request #45990 from charles-l/master
Rémi Verschelde
2021-02-18
Refactor Process Mode
reduz
2021-02-15
improve error message when travel() is called on an AnimationNodeStateMachine...
nc
2021-02-11
Improve resource load cache
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-10
Merge pull request #45845 from qarmin/cppcheck_scene_2
Rémi Verschelde
2021-02-09
Fix animation reset-on-save on inactive scene tabs
Pedro J. Estébanez
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-04
Use the blend parameter passed to blend_animation during graph processing
muiroc
2021-01-02
Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missi...
Rémi Verschelde
2021-01-01
StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `g...
Eoin O'Neill
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-17
fix unintentional object rotation by animation tree
Tokage
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-01
Merge pull request #42703 from RandomShaper/fix_anim_backwards
Rémi Verschelde
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-10
Fix premature end of animation playing backwards
Pedro J. Estébanez
2020-10-06
Added a more helpful error message when there is no current animation for the...
Duroxxigar
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-07-20
Merge pull request #39801 from ChristopheLY/tween-bool-state
Rémi Verschelde
2020-07-20
bug with Tween.is_active, fixes #39760
Chistpohe LY
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-03
Merge pull request #40063 from RandomShaper/clean_blend_times
Rémi Verschelde
2020-07-02
Ignore blend times for inexistent animations
Pedro J. Estébanez
2020-07-02
Merge pull request #36879 from ThakeeNathees/animation-autocomplete-bug-fix
Rémi Verschelde
2020-06-05
Restore capture caches when missing
Tomasz Chabora
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
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