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path: root/scene/animation
AgeCommit message (Expand)Author
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Fix non-const iterators in const methodsLightning_A
2021-09-24Refactor and move easing equationskobewi
2021-09-21Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshotRémi Verschelde
2021-09-20Merge pull request #52555 from TokageItLab/fixed-discrete-animation-seekRémi Verschelde
2021-09-20Merge pull request #52543 from TokageItLab/fixed-transition-when-xfade-time-i...Rémi Verschelde
2021-09-16Improvements to Tweens' Variant typeskobewi
2021-09-15Fixed Animation Playback Track not seeking properlyEspeute Clement
2021-09-14Merge pull request #51237 from KoBeWi/tween_fix()Rémi Verschelde
2021-09-13Fixed value type and applied small change in AnimationNodeOneShotSilc 'Tokage' Renew
2021-09-11Fixed seeking behavior of property track with discrete interpolationSilc 'Tokage' Renew
2021-09-11fixed AnimationNodeTransition when xfade time is zeroSilc 'Tokage' Renew
2021-08-26Fix AnimationBlendTree reset on resource loadingPouleyKetchoupp
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-13Style: Cleanup code using `text_editor/completion/use_single_quotes`Rémi Verschelde
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-08-06Various fixes to Tween codekobewi
2021-08-02Add null check to Tween.bind_node()kobewi
2021-07-28Use bullet points in the editor instead of dashes where relevantHugo Locurcio
2021-07-26Use Ref<T> references as iterators where relevantRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-21Use is_equal_approx in more placesAaron Franke
2021-07-20Merge pull request #50206 from groud/undoredo_increase_args_countRémi Verschelde
2021-07-18Optimize StringName usagereduz
2021-07-13Merge pull request #48375 from bowling-allie/discrete-carry-bugRémi Verschelde
2021-07-06Increase the number of arguments accepted by UndoRedo methodsGilles Roudière
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-30Merge pull request #50014 from reduz/remove-immediateRémi Verschelde
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-20Merge pull request #41794 from KoBeWi/shiny_new_tweensRémi Verschelde
2021-06-19Complete rewrite of TweensTomasz Chabora
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-04Disable Skeleton3D when compiling without 3DAaron Franke
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-05-09Merge pull request #41416 from TokageItLab/fix_animation_tree_cacheRémi Verschelde
2021-05-06Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY.bowling-allie
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
2021-03-17Check AnimationNode to update propertiesKongfa Waroros
2021-03-12Fixes small typos and grammar correctionAnshul7sp1