Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-13 | Reset animation on playback stop | Tomasz Chabora | |
2023-01-11 | Improve some Tween internals | kobewi | |
2023-01-11 | Split pause() from AnimationPlayer's stop() | kobewi | |
2023-01-05 | Simplify some editor plugin logic and remove dead code | Yuri Sizov | |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2023-01-05 | Merge pull request #70795 from KoBeWi/TweenCounted | Rémi Verschelde | |
Improve `RefCounted` support in `Tween` | |||
2023-01-01 | Improve RefCounted support in Tween | kobewi | |
2022-12-26 | Fix wrong AnimationStateMachine process for end of fading | Silc Renew | |
2022-12-23 | Merge pull request #70278 from ↵ | Rémi Verschelde | |
TokageItLab/add-animation-started-finished-signal-to-tree Add `animation_started/finished` signals to `AnimationTree` and fix time accuracy in StateMachine | |||
2022-12-23 | Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin | Rémi Verschelde | |
Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate | |||
2022-12-23 | Merge pull request #65312 from SaracenOne/auto_advance_behaviour | Rémi Verschelde | |
Make auto-advance flag a requirement for conditional/expression evaluation | |||
2022-12-22 | Merge pull request #37001 from jitspoe/master.anim_blend_fix | Rémi Verschelde | |
Fix for short animation blend taking too long when played during a long animation blend. | |||
2022-12-22 | Add inspector plugin for key time edit & Change find key argument | Silc Renew | |
2022-12-21 | Fix animation blending bug where an animation with a short blend time played ↵ | jitspoe | |
immediately after an animation with a long blend time would play with a long blend time or cause popping/incorrect animation positions. | |||
2022-12-21 | Fix StateMachine cannot connect nodes bug | Silc Renew | |
2022-12-21 | Add animation_started/finished signals to AnimationTree | Silc Renew | |
2022-12-20 | Fixed a bug where negative Blend values were being discarded | Silc Renew | |
2022-12-16 | Change auto_advance flag to advance_mode enum and unify with disabled flag. | SaracenOne | |
Expressions and conditions now require auto mode to be set to auto. Adds a toggle button to the state machine editor for whether new transitions advance settings should default to auto mode or not. | |||
2022-12-13 | Add null checks to AnimationTreeEditors and _clear_editors() | Silc Renew | |
2022-12-12 | Fix seeking process order to retrieve key correctly for AnimationTrack | Silc Renew | |
2022-12-10 | Fix unmerged history in AnimationTrackEditor | Silc Renew | |
2022-12-07 | Change init for cache_update_size & add pointer animation player | Silc Renew | |
2022-12-07 | Merge pull request #69685 from TokageItLab/fix-immediate-method-anim | Rémi Verschelde | |
Fix AnimationPlayer method track call oneself with IMMEDIATE mode | |||
2022-12-07 | Fix AnimationPlayer method track call oneself with IMMEDIATE mode | Silc Renew | |
2022-12-07 | Avoid error spamming in animation_tree when path is not found | Medhat Riad | |
2022-12-05 | Fix animation play backward doesn't process current key&animtrack seek | Silc Renew | |
2022-12-02 | Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player | Silc Renew | |
#69357 | |||
2022-12-02 | Merge pull request #61958 from jtnicholl/animation_connections | Rémi Verschelde | |
Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed` | |||
2022-12-02 | Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly | Rémi Verschelde | |
Refactor process of animation to retrive keys more exactly | |||
2022-12-02 | Fix animation signal caches_cleared firing timing | Silc Renew | |
2022-12-01 | Refactor process of animation to retrive keys more exactly | Silc Renew | |
2022-12-01 | Remove unneeded calc in root motion | Silc Renew | |
2022-12-01 | Emphasize the warning about special case blend for animation | Silc Renew | |
2022-11-28 | Merge pull request #68992 from TokageItLab/animtree-trackend-process | Rémi Verschelde | |
Refactor process of AnimationTree for end of animation | |||
2022-11-28 | Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motion | Rémi Verschelde | |
Fix broken root motion scale & Refactor API & Add sample codes in documentation | |||
2022-11-27 | Fixed AnimationTree TrackCacheValue bug for special case blending | Silc Renew | |
2022-11-26 | Fix broken root motion scale and refactor API | Silc Renew | |
2022-11-23 | Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode | Rémi Verschelde | |
Fix animation blending for value track `UPDATE_DISCRETE` and `UPDATE_TRIGGER` mode | |||
2022-11-22 | Fix blending with negative blend weights | Mai Lavelle | |
2022-11-22 | Refactor process of AnimationTree for end of animation | Silc Renew | |
2022-11-22 | Merge pull request #68593 from TokageItLab/optimize-blend-animation | Rémi Verschelde | |
Optimize animation blend tree process | |||
2022-11-22 | Fix animation blending for value track DISCRETE/TRIGGER mode | Silc Renew | |
2022-11-21 | Add animation_changed signal to AnimationLibrary | Jonathan Nicholl | |
AnimationLibrary now listens for the animation_changed signal on its animations and emits this new signal, with the animation name added on. AnimationPlayer now connects to this signal rather than connecting to each individual animation, which was poor practice due to bypassing encapsulation. | |||
2022-11-20 | Fix connection of animation changed signal in AnimationTrackEditor | Silc Renew | |
2022-11-16 | Optimize animation blend tree process | Silc Renew | |
2022-10-31 | Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't | Rémi Verschelde | |
Simplify GDVIRTUAL_CALL calls | |||
2022-10-24 | Rename queue_delete => queue_free | Marc Gilleron | |
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp | |||
2022-10-19 | Simplify GDVIRTUAL_CALL calls | kobewi | |
2022-10-10 | Connect signal animation_removed to its proper method | Juan Velandia | |
2022-10-10 | Merge pull request #65942 from SaracenOne/animation_change_callback_fix | Rémi Verschelde | |
Fix animation change callbacks |