Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-27 | Merge pull request #21405 from SneakyMax/fix-animation-condition-advancing | Juan Linietsky | |
Fix advancing based on condition in AnimationNodeStateMachinePlayback | |||
2018-08-26 | Fixed task creation with void chain in SkeletonIK | Andrea Catania | |
2018-08-25 | Fix advancing based on condition in AnimationNodeStateMachinePlayback | Andy Brenneke | |
2018-08-24 | Style: Fix previous commits from @reduz | Rémi Verschelde | |
2018-08-24 | Property clear caches in animationtree if animatioplayer is modified. Fixes ↵ | Juan Linietsky | |
#19876 | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-23 | -Fix blend tree rename, closes #20210 | Juan Linietsky | |
-Fixed activity lines in blend tree | |||
2018-08-24 | Remove unnecessary print with AnimationNodeStateMachinePlayback | volzhs | |
2018-08-21 | Style: Fix issues that went past CI | Rémi Verschelde | |
2018-08-21 | Merge pull request #21228 from Noshyaar/docs-bind | Rémi Verschelde | |
Fix arg name in docs, some copy-paste errors | |||
2018-08-20 | Crash fixes for material and animtree | Juan Linietsky | |
2018-08-21 | Fix arg name in docs, some copy-paste errors | Poommetee Ketson | |
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | |
-Reuse resources -Expose properties in AnimationTree | |||
2018-08-19 | Fix compiling SkeletonIK with disable_3d | Rémi Verschelde | |
Fixes #20825. | |||
2018-08-16 | Tween: Add a unique identifier to InterpolateData to be able to remove the ↵ | James | |
right one when finished | |||
2018-08-14 | Merge pull request #20665 from SaracenOne/animation_tree_control | Rémi Verschelde | |
Add method to manually advance AnimationTree and manual process mode. | |||
2018-08-09 | interpolation was not removed because of id mismatch | James | |
2018-08-04 | Fixed typo in SkeletonIK | Andrea Catania | |
2018-08-04 | Implemented IK | AndreaCatania | |
2018-08-02 | Add method to manually advance AnimationTree and manual process mode. | Saracen | |
2018-07-26 | Merge pull request #19464 from bojidar-bg/19448-fix-subproperty-handling | Rémi Verschelde | |
Fix bug in animationplayer editor not using subproperties properly | |||
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-24 | Merge pull request #19781 from razcore-art/fix-tween | Rémi Verschelde | |
Fix and make Tween node less confusing | |||
2018-07-18 | Print an error when calling an invalid method on an Animation | Marcelo Fernandez | |
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde | |
2018-07-08 | Fix some enum export in new Animation editor. | Fabio Alessandrelli | |
2018-07-02 | -Fixes to how hashing happened, now StringName and NodePath use default ↵ | Juan Linietsky | |
hasher, this was leading to some severe slowdown in scenarios -Fixes to some duplication scenarios for instanced scenes | |||
2018-07-01 | -Fix in animationplayback, sound would be cut on loop | Juan Linietsky | |
-Fix on scene importer, keeping changes to animation tracks was not working | |||
2018-06-30 | -Fixes to OBJ importer, option to disable optimization | Juan Linietsky | |
-Fixes to script language, PlaceHolder can now get and check methods | |||
2018-06-29 | Small fixes | Juan Linietsky | |
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | |
2018-06-27 | The way multiple quaternions being slerped was not good, changed approach to ↵ | Juan Linietsky | |
one that seems to work better. | |||
2018-06-27 | Check "done" state in original loop | Răzvan C. Rădulescu | |
My first attepmt I added a second loop to check if processing should stop. This attempts to optimize by using the original loop (one loop). Also resets `elapsed` time on finish of tween which fixes `tell()`. | |||
2018-06-27 | Style: Apply clang-format to animation_tree.cpp | Rémi Verschelde | |
Fixes issues introduced in c633b77 and de1ff22. | |||
2018-06-27 | change node graph property and improved some bindings | Juan Linietsky | |
2018-06-26 | -Add root motion support in AnimationTree. | Juan Linietsky | |
-Add RootMotionView, to debug root motion in 3D (disabled in runtime) | |||
2018-06-26 | Fix and make Tween node less confusing | Răzvan C. Rădulescu | |
I've made the following changes: - make `is_active` the main way of keeping track of tween processing/activity, meaning that `is_active` will now return `false` if all tween actions have finished or if it isn't started or if it was stopped via `set_active(false)` or any other mode - removed is_stopped because is redundand now The above meant that we don't have to keep track of yet another variable `available` since everything is based on `*processing_internal` so I removed it, likewise it's own local `processing` variable was removed, as well as the "double" `_set_process` which it feels more like a hack. What wasn't changed: - `tell()` still returns max value (i.e. `== get_runtime()` when all tweens `finish`) *More testing is needed*. So far I've tested repeat on/off, delay, `is_active()` working corretly, `set_active(true), set_active(false)`, but probably more tests are necessary, all the resets, stops, resume etc. | |||
2018-06-26 | ensure BlendSpace1D syncs animations | Thomas Herzog | |
2018-06-25 | renamed AnimationGraphPlayer to AnimationTree | Juan Linietsky | |
2018-06-25 | Merge pull request #19720 from karroffel/blendspace-1d | Juan Linietsky | |
add BlendSpace1D animation node | |||
2018-06-25 | removed print | Juan Linietsky | |
2018-06-25 | added BlendSpace1D editor plugin | Thomas Herzog | |
This commit also fixes a crash in the BlendSpace2D as well as correct the drawing of the x-zero indicator in the BlendSpace2D editor plugin. | |||
2018-06-25 | added AnimationBlendSpace1D | Thomas Herzog | |
2018-06-25 | rename BlendSpace to BlendSpace2D | Thomas Herzog | |
2018-06-25 | State machine animation node | Juan Linietsky | |
2018-06-21 | Added auto triangle generation in blend space, using Delaunay. | Juan Linietsky | |
2018-06-21 | Fix crashes, ability to add blendpsace into blendtree, ability to delete ↵ | Juan Linietsky | |
with delete key | |||
2018-06-21 | Animation Blend Spaces | Juan Linietsky | |
2018-06-18 | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky | |
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback) | |||
2018-06-18 | Fix bug in animationplayer editor not using subproperties properly | Bojidar Marinov | |
Fixes #19448 |