Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-30 | Merge pull request #72383 from MewPurPur/correct-tween-errors | Rémi Verschelde | |
Fix error messages for {}Tweener.new() | |||
2023-01-30 | Fix error messages of {}Tweener.new() | VolTer | |
2023-01-30 | Merge pull request #72388 from TokageItLab/transition-reset-each | Rémi Verschelde | |
Allow the Reset option of NodeTransition to be set for each Input | |||
2023-01-31 | Allow the Reset option of NodeTransition to be set for each Input | Silc Renew | |
2023-01-30 | Allow seek() without assigned animation in AnimationPlayer | Silc Renew | |
2023-01-30 | Merge pull request #71964 from bruvzg/mat_key | Rémi Verschelde | |
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D. | |||
2023-01-30 | Remove the max input limit & cleanup AnimationNodeTransition API | Silc Renew | |
2023-01-29 | Fix AnimatedSprite play() don't redraw immediately | Silc Renew | |
2023-01-28 | Implement blending audio feature to AnimationTree | Silc Renew | |
2023-01-27 | Merge pull request #71907 from TokageItLab/change-animated-sprite-api | Rémi Verschelde | |
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer` | |||
2023-01-27 | Fix AnimationTree MethodTrack discards all process | Silc Renew | |
2023-01-26 | Make AnimTree/Player processes adopt to GDVIRTUAL | Silc Renew | |
2023-01-26 | Fix spamming audio preview and cleanup process in AnimationPlayer/Tree | Silc Renew | |
2023-01-26 | Make AnimatedSprite's playback API consistent with AnimationPlayer | Silc Renew | |
2023-01-25 | Add indicator for state machine transition fade progress and position of ↵ | SaracenOne | |
state transitioning from. | |||
2023-01-24 | PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" | Aaron Franke | |
2023-01-24 | Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ↵ | bruvzg | |
transparency mode for default materials and Label3D and Sprite3D. | |||
2023-01-22 | Merge pull request #71840 from TokageItLab/fix-travel-reset | Rémi Verschelde | |
Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine | |||
2023-01-22 | Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine | Rémi Verschelde | |
Expose `fading_from` from StateMachine | |||
2023-01-22 | Merge pull request #71823 from TokageItLab/fix-bezier-init | Rémi Verschelde | |
Fix wrong BezierTrack init value | |||
2023-01-22 | Fix weird behavior of teleporting to self-state when reset is false | Silc Renew | |
2023-01-22 | Expose fading_from_node from StateMachine | Silc Renew | |
2023-01-22 | Fix wrong BezierTrack init value | Silc Renew | |
2023-01-21 | Use range iterators in LocalVector loops | kobewi | |
2023-01-21 | Fix max limit of AnimationNodeTransition input count in the inspector | Silc Renew | |
2023-01-19 | Merge pull request #71418 from TokageItLab/restart-anim-tree | Rémi Verschelde | |
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state | |||
2023-01-19 | Merge pull request #71264 from TokageItLab/improve-statemachine | Rémi Verschelde | |
Add next/reset function to `AnimationStateMachine` | |||
2023-01-19 | Allow AnimationNodes to restart when transitioning to the same state | Silc Renew | |
2023-01-19 | Add next/reset function to AnimationStateMachine | Silc Renew | |
2023-01-19 | Add p_keep_state to AnimationPlayer::stop() | Silc Renew | |
2023-01-16 | Improve empty Tween error message | kobewi | |
2023-01-16 | Add EditorUndoRedoManager singleton | kobewi | |
2023-01-13 | Reset animation on playback stop | Tomasz Chabora | |
2023-01-11 | Improve some Tween internals | kobewi | |
2023-01-11 | Split pause() from AnimationPlayer's stop() | kobewi | |
2023-01-05 | Simplify some editor plugin logic and remove dead code | Yuri Sizov | |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2023-01-05 | Merge pull request #70795 from KoBeWi/TweenCounted | Rémi Verschelde | |
Improve `RefCounted` support in `Tween` | |||
2023-01-01 | Improve RefCounted support in Tween | kobewi | |
2022-12-26 | Fix wrong AnimationStateMachine process for end of fading | Silc Renew | |
2022-12-23 | Merge pull request #70278 from ↵ | Rémi Verschelde | |
TokageItLab/add-animation-started-finished-signal-to-tree Add `animation_started/finished` signals to `AnimationTree` and fix time accuracy in StateMachine | |||
2022-12-23 | Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin | Rémi Verschelde | |
Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate | |||
2022-12-23 | Merge pull request #65312 from SaracenOne/auto_advance_behaviour | Rémi Verschelde | |
Make auto-advance flag a requirement for conditional/expression evaluation | |||
2022-12-22 | Merge pull request #37001 from jitspoe/master.anim_blend_fix | Rémi Verschelde | |
Fix for short animation blend taking too long when played during a long animation blend. | |||
2022-12-22 | Add inspector plugin for key time edit & Change find key argument | Silc Renew | |
2022-12-21 | Fix animation blending bug where an animation with a short blend time played ↵ | jitspoe | |
immediately after an animation with a long blend time would play with a long blend time or cause popping/incorrect animation positions. | |||
2022-12-21 | Fix StateMachine cannot connect nodes bug | Silc Renew | |
2022-12-21 | Add animation_started/finished signals to AnimationTree | Silc Renew | |
2022-12-20 | Fixed a bug where negative Blend values were being discarded | Silc Renew | |
2022-12-16 | Change auto_advance flag to advance_mode enum and unify with disabled flag. | SaracenOne | |
Expressions and conditions now require auto mode to be set to auto. Adds a toggle button to the state machine editor for whether new transitions advance settings should default to auto mode or not. |