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Godot with FMOD integration
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Commit message (
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Author
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Merge pull request #36411 from Janglee123/rect2-tween
Rémi Verschelde
2020-02-23
Added tween support for Rect2
janglee
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-10
Remove AnimationTreePlayer node
Michael Alexsander
2020-02-09
Merge pull request #35656 from ericrybick/35460-fix2
Rémi Verschelde
2020-02-09
Use a new approach to fix bone pose override not being reset when IK animatio...
Eric Rybicki
2020-02-06
Merge pull request #35906 from muiroc/anim_node_value_bug
Rémi Verschelde
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-04
pass missing args in AnimationNode script calls
muiroc
2020-01-23
Merge pull request #35460 from ericrybick/35409-skeleton-does-not-return-to-o...
Rémi Verschelde
2020-01-23
doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2020-01-23
Fix bone pose override not being reset when IK animation is stopped
Eric Rybicki
2020-01-22
Fixed Tween::start() with pending updates
PouleyKetchoupp
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-16
Fix SkeletonIK not playing animation if more than one IK-Bone is active
Eric Rybicki
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-12
Provide default Tween values for transition and easing types
Andrii Doroshenko (Xrayez)
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-30
Handle state machine travel before the start node is processed
PouleyKetchoupp
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-11-01
Fix some crashes, overflows and using variables without values
Rafał Mikrut
2019-10-23
Fix Tween follow_property finishing with null
Mark Riedesel
2019-10-02
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
Hugo Locurcio
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-03
Added is_inside_tree() check in both Timer and Tween
shaderbeast
2019-08-27
fix otherwise unitialized variables, found in #31694
Robin Hübner
2019-08-19
fix animation freeze when playing animation from another AnimationPlayer
Unknown
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-08-07
Merge pull request #31077 from qarmin/coverity_bugs
Rémi Verschelde
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-08-06
Fixed AnimationTreeStateMachine transition priority (last transition was alwa...
PouleyKetchoupp
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-07-02
Fix various memory leaks and errors
Bojidar Marinov
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Merge pull request #24249 from zorbathut/zorbathut/animimmediate
Rémi Verschelde
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