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path: root/scene/animation
AgeCommit message (Expand)Author
2020-03-16Added new method to replace an already added node to the animation state machineAndrea Catania
2020-03-07animation autocomplete bug fixedThakee Nathees
2020-03-06Removed boolean return type from majority of method in TweenYuri Roubinsky
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-23Merge pull request #36411 from Janglee123/rect2-tweenRémi Verschelde
2020-02-23Added tween support for Rect2janglee
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-10Remove AnimationTreePlayer nodeMichael Alexsander
2020-02-09Merge pull request #35656 from ericrybick/35460-fix2Rémi Verschelde
2020-02-09Use a new approach to fix bone pose override not being reset when IK animatio...Eric Rybicki
2020-02-06Merge pull request #35906 from muiroc/anim_node_value_bugRémi Verschelde
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-02-04pass missing args in AnimationNode script callsmuiroc
2020-01-23Merge pull request #35460 from ericrybick/35409-skeleton-does-not-return-to-o...Rémi Verschelde
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
2020-01-23Fix bone pose override not being reset when IK animation is stoppedEric Rybicki
2020-01-22Fixed Tween::start() with pending updatesPouleyKetchoupp
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-16Fix SkeletonIK not playing animation if more than one IK-Bone is activeEric Rybicki
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-12Provide default Tween values for transition and easing typesAndrii Doroshenko (Xrayez)
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-11-30Handle state machine travel before the start node is processedPouleyKetchoupp
2019-11-20Fix some overflows and unitialized variablesRafał Mikrut
2019-11-01Fix some crashes, overflows and using variables without valuesRafał Mikrut
2019-10-23Fix Tween follow_property finishing with nullMark Riedesel
2019-10-02Add missing semicolons to `BIND_ENUM_CONSTANT` macro usesHugo Locurcio
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
2019-09-19Fix misc. source comment typosluz.paz
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-03Added is_inside_tree() check in both Timer and Tweenshaderbeast
2019-08-27fix otherwise unitialized variables, found in #31694Robin Hübner
2019-08-19fix animation freeze when playing animation from another AnimationPlayerUnknown
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-08-07Merge pull request #31077 from qarmin/coverity_bugsRémi Verschelde
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-08-06Fixed AnimationTreeStateMachine transition priority (last transition was alwa...PouleyKetchoupp
2019-07-09Improve the node configuration warning displayHugo Locurcio