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2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
2019-05-28Fix some unincialised variablesqarmin
2019-05-23Merge pull request #29109 from RandomShaper/fix_onion_skinningRémi Verschelde
Fix onion skinning
2019-05-22Fix 2D bones ignored by onion skinningPedro J. Estébanez
Fixes #27819.
2019-05-19[StateMachine] Fix error message for travel methodGuilherme Felipe
2019-05-19Fix typos with codespellRémi Verschelde
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-04-30Merge pull request #24437 from mateusfccp/single_quotes_optionRémi Verschelde
Add settings for single-quotes on completion
2019-04-21Merge pull request #27577 from guilhermefelipecgs/continuation_of_27562Rémi Verschelde
Continuation of #27562
2019-04-16Merge pull request #27762 from rcorre/anim_docsMax Hilbrunner
AnimationNode* docs
2019-04-11Merge pull request #27887 from godotengine/AndreaCatania-patch-1Rémi Verschelde
Added No bone set state in the IK
2019-04-11Merge pull request #27917 from volzhs/init_autorestart_random_delayRémi Verschelde
Set initial value for autorestart_random_delay of AnimationNodeOneShot
2019-04-11Set initial value for autorestart_random_delay of AnimationNodeOneShotvolzhs
2019-04-10Fixes caches_cleared signal discrepancies in AnimationTree (fixes #25460)PouleyKetchoupp
2019-04-10Added No bone set state in the IKAndrea Catania
The problem is that initially the root bone was not set, and you didn't know that because the "no set" state was missing. Now I've added it. https://github.com/godotengine/godot-docs/issues/2333
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
2019-04-09Fill out some of the AnimationNode docs.Ryan Roden-Corrent
The API docs for various animation nodes are pretty empty, yet the tutorial at https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html contains some details. These details should be included in the API docs so looking up a particular class actually provides some information rather than requiring the user to hunt for a different tutorial. This also links the AnimationTree tutorial and demo in the docs. I've found the TPS demo to be the best resource so far for learning how to use the AnimationTree. This should be easy to find if someone looks up the AnimationTree API docs. Finally, this fixes a param typo in AnimationNodeStateMachine.
2019-04-08Fixed uninitialized xfade in AnimationNodeTransitionPouleyKetchoupp
2019-04-05Continuation of #27562Guilherme Felipe
[AnimationTree] Fix scale interpolation
2019-04-05Merge pull request #27233 from Chaosus/tween_signalRémi Verschelde
Added signal for Tween emitted at full completion
2019-04-03Added signal for Tween emitted at completionChaosus
2019-03-31Fix wrong blend of animation treeGuilherme Felipe
Interpolation cannot use zero values, must use the values from the animation to be blended.
2019-03-17StateMachine: Fix sync modeGuilherme Felipe
2019-03-02Removed some printsJuan Linietsky
2019-02-20Merge pull request #26068 from luizcarlos1405/masterRémi Verschelde
Fix AnimationPlayer jumping to the beggining after ending on editor.
2019-02-20Fix AnimationPlayer jumping to the beggining after ending on editor.Luiz
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-14Fix AnimationPlayer bug where it wouldn't reset its position when finishedLuiz
2019-02-14-Fixes to undo redo to avoid crash, closes #24251Juan Linietsky
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer -Added missing emit_changed whe modifying keys to Animation -Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references -Changed AnimationEditor to update the current track when keys are edited -Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated) -Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
2019-02-13Fix some AnimationPlayer bugs and update documentationLuiz
2019-02-12Fix state machine priority for auto advanceGuilherme Felipe
2019-02-12Merge pull request #25481 from hpvb/fix-ubsan-asan-reportsRémi Verschelde
Fix many asan and ubsan reported issues
2019-02-01When an animationplayer sets a property on itself recreate the cachesHein-Pieter van Braam
this fixes #25507
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
This allows most demos to run without any ubsan or asan errors. There are still some things in thirdpart/ and some things in AudioServer that needs a look but this fixes a lot of issues. This should help debug less obvious issues, hopefully. This fixes #25217 and fixes #25218
2019-01-27Fix problem blending from state to state in statemachine node, closes #21944Juan Linietsky
2019-01-26Fix code style issuesRémi Verschelde
2019-01-25Implement missing autorestart in oneshot node, closes #22238Juan Linietsky
2019-01-25Avoid crashing in #23302Juan Linietsky
2019-01-21Cleanup after @reduz :)Rémi Verschelde
Fixes #25172.
2019-01-16Fix some errors found by static analysisRémi Verschelde
Fixes items 10, 16 and 19 from PVS-Studio blog post in #24014.
2019-01-10Fixes to auto triangle editing in BlendSpace2DJuan Linietsky
2019-01-09AnimationNodeTransition name begins from 0volzhs
and added "state" string for default name not to confuse it as number
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-18Add settings for single-quotes on completionMateus Felipe C. C. Pinto
2018-12-16Fix sub-transitions not using end_node correctlyGuilherme Felipe
Fix #22389
2018-12-12Merge pull request #22739 from DualMatrix/autoplay_warnRémi Verschelde
Added warning when setting autoplay of AnimationPlayer that's inside the tree.
2018-12-09Warn about AnimationTreePlayer's deprecationMichael Alexsander Silva Dias
2018-11-28Made it possible to read AnimationPlayer queue from GDscriptDualMatrix
2018-11-26Fixup to typo and indentation in 81c86e8Rémi Verschelde
2018-11-25Improved bindings and added documentation for AnimationNode, closes #20720Juan Linietsky
2018-11-21Add Discrete and Carry blend modes for BlendSpace2D, allows to fix #20135Juan Linietsky