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path: root/scene/animation
AgeCommit message (Expand)Author
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-08-06Various fixes to Tween codekobewi
2021-08-02Add null check to Tween.bind_node()kobewi
2021-07-28Use bullet points in the editor instead of dashes where relevantHugo Locurcio
2021-07-26Use Ref<T> references as iterators where relevantRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-21Use is_equal_approx in more placesAaron Franke
2021-07-20Merge pull request #50206 from groud/undoredo_increase_args_countRémi Verschelde
2021-07-18Optimize StringName usagereduz
2021-07-13Merge pull request #48375 from bowling-allie/discrete-carry-bugRémi Verschelde
2021-07-06Increase the number of arguments accepted by UndoRedo methodsGilles Roudière
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-30Merge pull request #50014 from reduz/remove-immediateRémi Verschelde
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-20Merge pull request #41794 from KoBeWi/shiny_new_tweensRémi Verschelde
2021-06-19Complete rewrite of TweensTomasz Chabora
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-04Disable Skeleton3D when compiling without 3DAaron Franke
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-05-09Merge pull request #41416 from TokageItLab/fix_animation_tree_cacheRémi Verschelde
2021-05-06Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY.bowling-allie
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
2021-03-17Check AnimationNode to update propertiesKongfa Waroros
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-03fix no tween repeat after stop_all() and start() againjmb462
2021-02-24Tween: Add null check for target objectChristoffer Sundbom
2021-02-19Merge pull request #45990 from charles-l/masterRémi Verschelde
2021-02-18Refactor Process Modereduz
2021-02-15improve error message when travel() is called on an AnimationNodeStateMachine...nc
2021-02-11Improve resource load cachereduz
2021-02-10Removed _change_notifyreduz
2021-02-10Merge pull request #45845 from qarmin/cppcheck_scene_2Rémi Verschelde
2021-02-09Fix animation reset-on-save on inactive scene tabsPedro J. Estébanez
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-02-04Use the blend parameter passed to blend_animation during graph processingmuiroc
2021-01-06Fix AnimationNodeStateMachinePlayback start() on nonexistent nodeFlorian Kothmeier
2021-01-02Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missi...Rémi Verschelde
2021-01-01StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `g...Eoin O'Neill