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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-07-10
Merge pull request #5352 from m4nu3lf/master
Juan Linietsky
2016-06-26
Revert "Added toggle for loop interpolation based on adolson's code"
Rémi Verschelde
2016-06-22
AnimationTreePlayer filters improved
m4nu3lf
2016-06-19
Replace 'or'/'and' keywords
George Marques
2016-06-19
Merge pull request #4724 from Cybolic/optional-loop-interpolation
Rémi Verschelde
2016-06-19
-Added trigger mode to tracks, useful for properties that work as triggers, s...
Juan Linietsky
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-10
TimeSeek node in AnimationTreePlayer now propagates filters
m4nu3lf
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-20
Added toggle for loop interpolation based on adolson's code
Christian Dannie Storgaard
2016-05-07
Fixed animation player auto-queue duplication and undo/redo
Paulb23
2016-04-26
AnimationTree: add filters to Animation nodes.
Josh Grams
2016-04-24
AnimationTree: set value track property per frame, not per track.
Josh Grams
2016-04-14
animation_started signal to AnimationPlayer
Jakub Grzesik
2016-04-14
Merge pull request #4308 from JoshuaGrams/atp-resources
Rémi Verschelde
2016-04-12
AnimationTreePlayer: fix discrete value tracks.
Josh Grams
2016-04-12
Merge pull request #4286 from JoshuaGrams/atp-resources
Rémi Verschelde
2016-04-12
Merge pull request #4284 from JoshuaGrams/atp-process-mode
Rémi Verschelde
2016-04-11
AnimationTreePlayer: allow animating resource properties.
Josh Grams
2016-04-11
AnimationTreePlayer: constructor now sets processing mode.
Josh Grams
2016-04-11
Merge pull request #4155 from JoshuaGrams/anim_tree_switched
Rémi Verschelde
2016-04-07
Fix crash when tween control object previous freed
sanikoyes
2016-04-06
AnimationTreePlayer (transition_node_set_current): fix by removing copy-paste...
Josh Grams
2016-04-06
AnimationTreePlayer (set_active, reset, constructor): seek all animations to ...
Josh Grams
2016-04-06
AnimationTreePlayer (_process_node): more robust oneshot termination condition.
Josh Grams
2016-03-31
AnimationTreePlayer (_process_node:TIMESEEK): allow auto-advance with 0 xfade.
Josh Grams
2016-03-31
AnimationTreePlayer (_process_node:TIMESEEK): give p_seek precedence over tsn...
Josh Grams
2016-03-27
* AnimationTreePlayer (_process_node): remove `switched` argument.
Josh Grams
2016-03-09
Merge pull request #3980 from JoshuaGrams/timescale-remainder
Rémi Verschelde
2016-03-09
TimeScale node: return +inf remaining for 0 scale.
Josh Grams
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-08
AnimationTreePlayer: distinguish value tracks.
Josh Grams
2016-03-07
TimeScale node: scale return value (time remaining).
Josh Grams
2016-03-01
Merge pull request #3858 from JoshuaGrams/blend3
Rémi Verschelde
2016-03-01
AnimationTreePlayer: blend value tracks (closes #2299)
Josh Grams
2016-02-28
AnimationTreePlayer (Blend3): process all inputs.
Josh Grams
2016-02-11
-Made some icon data types smaller so they take up less space
Juan Linietsky
2016-02-01
store animation names in alphabetical order, fixes #3423
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-16
-fix function calls in animationtree, closes #2789
Juan Linietsky
2015-12-10
This fixes long standing animation bug
Sergey Lapin
2015-12-05
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-11-18
Merge pull request #2707 from akien-mga/master
Juan Linietsky
2015-11-02
Experimental retooling of AnimationTreePlayer to allow manual advancement.
Saracen
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-09-10
HTML5 exporter Improvements
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-06
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-06-01
small fixes
Juan Linietsky
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