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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-10-20
Merge pull request #12107 from RandomShaper/fix-anim-before-first-key
Rémi Verschelde
2017-10-15
Fix animation before first key
Pedro J. Estébanez
2017-10-14
Fix animation not stopping after seeking to the end
Pedro J. Estébanez
2017-10-07
Added a name/path description when there is an error in the Animation Track
Marcelo Fernandez
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-12
Many fixes to visual script, changed virtuals override for a proper selector.
Juan Linietsky
2017-09-01
Fix AnimationTreePlayer bogus argument name
Rémi Verschelde
2017-09-01
Fix some argument ordering, closes #10010
Juan Linietsky
2017-08-29
Cleaned up logic in Tween::_tween_process(), fixes #9187
cryptonaut
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-06
Fixed some string names and animation playback options, closes #9446
Juan Linietsky
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-05-31
Fix autoplay animation starts from last editor state #8976
Poommetee Ketson
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-30
Honor the Tween's final values
Shin-NiL
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-28
Inf and NaN support added to GDScript.
Saracen
2017-02-27
Merge pull request #6462 from RandomShaper/fix-improve-anim-blend
Rémi Verschelde
2017-02-22
Tween: Fix undefined behavior found by static code analyzer.
Andreas Haas
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-07
Fix tween Transform2D typo
sanikoyes
2017-01-25
Merge pull request #7002 from RandomShaper/vcs-friendliness
Juan Linietsky
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Improve .tscn VCS
Pedro J. Estébanez
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
renamed tween animationplayer scale functions to speed_scale
Juan Linietsky
2017-01-13
Tween: Rename times_in_sec (sic) param to duration
Rémi Verschelde
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
2017-01-08
Renamed finished to animation_finished, also passes the animation name when f...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
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