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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-13
Style: Cleanup code using `text_editor/completion/use_single_quotes`
Rémi Verschelde
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-08-06
Various fixes to Tween code
kobewi
2021-08-02
Add null check to Tween.bind_node()
kobewi
2021-07-28
Use bullet points in the editor instead of dashes where relevant
Hugo Locurcio
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-20
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Merge pull request #48375 from bowling-allie/discrete-carry-bug
Rémi Verschelde
2021-07-06
Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Merge pull request #50014 from reduz/remove-immediate
Rémi Verschelde
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-20
Merge pull request #41794 from KoBeWi/shiny_new_tweens
Rémi Verschelde
2021-06-19
Complete rewrite of Tweens
Tomasz Chabora
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-09
Merge pull request #41416 from TokageItLab/fix_animation_tree_cache
Rémi Verschelde
2021-05-06
Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY.
bowling-allie
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-17
Check AnimationNode to update properties
Kongfa Waroros
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-03
fix no tween repeat after stop_all() and start() again
jmb462
2021-02-24
Tween: Add null check for target object
Christoffer Sundbom
2021-02-19
Merge pull request #45990 from charles-l/master
Rémi Verschelde
2021-02-18
Refactor Process Mode
reduz
2021-02-15
improve error message when travel() is called on an AnimationNodeStateMachine...
nc
2021-02-11
Improve resource load cache
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-10
Merge pull request #45845 from qarmin/cppcheck_scene_2
Rémi Verschelde
2021-02-09
Fix animation reset-on-save on inactive scene tabs
Pedro J. Estébanez
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-04
Use the blend parameter passed to blend_animation during graph processing
muiroc
2021-01-06
Fix AnimationNodeStateMachinePlayback start() on nonexistent node
Florian Kothmeier
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