Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde | |
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes | |||
2019-09-19 | Fix misc. source comment typos | luz.paz | |
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` | |||
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky | |
2019-09-03 | Added is_inside_tree() check in both Timer and Tween | shaderbeast | |
Tween now throws error and doesnt even execute. | |||
2019-08-27 | fix otherwise unitialized variables, found in #31694 | Robin Hübner | |
2019-08-19 | fix animation freeze when playing animation from another AnimationPlayer | Unknown | |
Donated by IMVU, Inc. Fixes #31410 When we create an animation player with an animation from which we will start another AnimationPlayer's animation at the moment when that animation is already active - it will be stopped. When starting an animation with play() func all the 'outside' animations for animation player were removed (`_stop_playing_caches` func). This pr prevents this behaviour for the case when play is called for animation that's still active. This way the behaviour is the same between "Animation Playback track" and other tracks (tested with value track) | |||
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora | |
2019-08-07 | Merge pull request #31077 from qarmin/coverity_bugs | Rémi Verschelde | |
Change some code proposed by Coverity and Cppcheck | |||
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-08-06 | Fixed AnimationTreeStateMachine transition priority (last transition was ↵ | PouleyKetchoupp | |
always chosen instead of least cost) Fixes #31132 | |||
2019-07-09 | Improve the node configuration warning display | Hugo Locurcio | |
- Refer to properties explicitly when possible - When multiple warnings are returned, always separate them by one blank line to make them easier to distinguish - Improve grammar and formatting | |||
2019-07-02 | Fix various memory leaks and errors | Bojidar Marinov | |
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-20 | Merge pull request #24249 from zorbathut/zorbathut/animimmediate | Rémi Verschelde | |
Implement AnimationPlayer call modes as per #23498. | |||
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-06-19 | Merge pull request #29878 from Dentrax/fixes | Rémi Verschelde | |
Added ERR_FAIL checks for `Animation::track_set_key_value` and `AnimationNodeStateMachine::remove_node` | |||
2019-06-19 | added forgotten err_fail_index check | Furkan Türkal | |
2019-06-14 | Merge pull request #29621 from DevinPentecost/feature/0_duration_tween | Rémi Verschelde | |
Implementing 0-duration tweens | |||
2019-06-14 | Implementing 0-duration tweens | Devin Pentecost | |
Some light refactor Adding comments in functions | |||
2019-06-12 | Merge pull request #29306 from qarmin/small_code_fixes | Rémi Verschelde | |
Small fixes to unrechable code, possibly overflows, using NULL pointers | |||
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-06-03 | Small fixes to unrechable code, possibly overflows, using NULL pointers | qarmin | |
2019-05-28 | Fix some unincialised variables | qarmin | |
2019-05-23 | Merge pull request #29109 from RandomShaper/fix_onion_skinning | Rémi Verschelde | |
Fix onion skinning | |||
2019-05-22 | Fix 2D bones ignored by onion skinning | Pedro J. Estébanez | |
Fixes #27819. | |||
2019-05-19 | [StateMachine] Fix error message for travel method | Guilherme Felipe | |
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-04-30 | Merge pull request #24437 from mateusfccp/single_quotes_option | Rémi Verschelde | |
Add settings for single-quotes on completion | |||
2019-04-21 | Merge pull request #27577 from guilhermefelipecgs/continuation_of_27562 | Rémi Verschelde | |
Continuation of #27562 | |||
2019-04-16 | Merge pull request #27762 from rcorre/anim_docs | Max Hilbrunner | |
AnimationNode* docs | |||
2019-04-11 | Merge pull request #27887 from godotengine/AndreaCatania-patch-1 | Rémi Verschelde | |
Added No bone set state in the IK | |||
2019-04-11 | Merge pull request #27917 from volzhs/init_autorestart_random_delay | Rémi Verschelde | |
Set initial value for autorestart_random_delay of AnimationNodeOneShot | |||
2019-04-11 | Set initial value for autorestart_random_delay of AnimationNodeOneShot | volzhs | |
2019-04-10 | Fixes caches_cleared signal discrepancies in AnimationTree (fixes #25460) | PouleyKetchoupp | |
2019-04-10 | Added No bone set state in the IK | Andrea Catania | |
The problem is that initially the root bone was not set, and you didn't know that because the "no set" state was missing. Now I've added it. https://github.com/godotengine/godot-docs/issues/2333 | |||
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-09 | Fill out some of the AnimationNode docs. | Ryan Roden-Corrent | |
The API docs for various animation nodes are pretty empty, yet the tutorial at https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html contains some details. These details should be included in the API docs so looking up a particular class actually provides some information rather than requiring the user to hunt for a different tutorial. This also links the AnimationTree tutorial and demo in the docs. I've found the TPS demo to be the best resource so far for learning how to use the AnimationTree. This should be easy to find if someone looks up the AnimationTree API docs. Finally, this fixes a param typo in AnimationNodeStateMachine. | |||
2019-04-08 | Fixed uninitialized xfade in AnimationNodeTransition | PouleyKetchoupp | |
2019-04-05 | Continuation of #27562 | Guilherme Felipe | |
[AnimationTree] Fix scale interpolation | |||
2019-04-05 | Merge pull request #27233 from Chaosus/tween_signal | Rémi Verschelde | |
Added signal for Tween emitted at full completion | |||
2019-04-03 | Added signal for Tween emitted at completion | Chaosus | |
2019-03-31 | Fix wrong blend of animation tree | Guilherme Felipe | |
Interpolation cannot use zero values, must use the values from the animation to be blended. | |||
2019-03-17 | StateMachine: Fix sync mode | Guilherme Felipe | |
2019-03-02 | Removed some prints | Juan Linietsky | |
2019-02-20 | Merge pull request #26068 from luizcarlos1405/master | Rémi Verschelde | |
Fix AnimationPlayer jumping to the beggining after ending on editor. | |||
2019-02-20 | Fix AnimationPlayer jumping to the beggining after ending on editor. | Luiz | |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. |