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Godot with FMOD integration
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Author
2020-05-11
thirdparty: Cleanup after #38386, document provenance and copyright
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-05
Fix: Tween always return true for _get(), _set()
Thakee Nathees
2020-05-04
Revert "Emit signal when animation ends by seek"
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-22
Emit signal when animation ends by seek
volzhs
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-24
Fixed IK rotation issue
Andrea Catania
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-16
Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac
Rémi Verschelde
2020-03-16
Added new method to replace an already added node to the animation state machine
Andrea Catania
2020-03-07
animation autocomplete bug fixed
Thakee Nathees
2020-03-06
Removed boolean return type from majority of method in Tween
Yuri Roubinsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Merge pull request #36411 from Janglee123/rect2-tween
Rémi Verschelde
2020-02-23
Added tween support for Rect2
janglee
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-10
Remove AnimationTreePlayer node
Michael Alexsander
2020-02-09
Merge pull request #35656 from ericrybick/35460-fix2
Rémi Verschelde
2020-02-09
Use a new approach to fix bone pose override not being reset when IK animatio...
Eric Rybicki
2020-02-06
Merge pull request #35906 from muiroc/anim_node_value_bug
Rémi Verschelde
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-04
pass missing args in AnimationNode script calls
muiroc
2020-01-23
Merge pull request #35460 from ericrybick/35409-skeleton-does-not-return-to-o...
Rémi Verschelde
2020-01-23
doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2020-01-23
Fix bone pose override not being reset when IK animation is stopped
Eric Rybicki
2020-01-22
Fixed Tween::start() with pending updates
PouleyKetchoupp
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-16
Fix SkeletonIK not playing animation if more than one IK-Bone is active
Eric Rybicki
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-12
Provide default Tween values for transition and easing types
Andrii Doroshenko (Xrayez)
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-30
Handle state machine travel before the start node is processed
PouleyKetchoupp
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