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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2022-01-09
Fix Tween pause behavior
kobewi
2022-01-07
Merge pull request #56195 from Zylann/anim_key_error_message
Rémi Verschelde
2022-01-05
Added key name to error message about key not being valid
Marc Gilleron
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-06
Add a constant StringName for RESET animation
kobewi
2021-11-27
Fixed PlaybackData in AnimationPlayer
Silc 'Tokage' Renew
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Add a minimal template build to CI
Aaron Franke
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-01
Merge pull request #54391 from DavidSichma/doc_interpolate_value
Rémi Verschelde
2021-10-29
Fixed Tween::interpolate_value argument order.
David Sichma
2021-10-28
Fix parallel Tweens not ending correctly
kobewi
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-04
GDScript completion: Handle quote style ad-hoc to remove editor dependency
Rémi Verschelde
2021-10-03
Merge pull request #44964 from Dragoncraft89/animation_tree_bug
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Fix non-const iterators in const methods
Lightning_A
2021-09-24
Refactor and move easing equations
kobewi
2021-09-21
Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshot
Rémi Verschelde
2021-09-20
Merge pull request #52555 from TokageItLab/fixed-discrete-animation-seek
Rémi Verschelde
2021-09-20
Merge pull request #52543 from TokageItLab/fixed-transition-when-xfade-time-i...
Rémi Verschelde
2021-09-16
Improvements to Tweens' Variant types
kobewi
2021-09-15
Fixed Animation Playback Track not seeking properly
Espeute Clement
2021-09-14
Merge pull request #51237 from KoBeWi/tween_fix()
Rémi Verschelde
2021-09-13
Fixed value type and applied small change in AnimationNodeOneShot
Silc 'Tokage' Renew
2021-09-11
Fixed seeking behavior of property track with discrete interpolation
Silc 'Tokage' Renew
2021-09-11
fixed AnimationNodeTransition when xfade time is zero
Silc 'Tokage' Renew
2021-08-26
Fix AnimationBlendTree reset on resource loading
PouleyKetchoupp
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-13
Style: Cleanup code using `text_editor/completion/use_single_quotes`
Rémi Verschelde
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-08-06
Various fixes to Tween code
kobewi
2021-08-02
Add null check to Tween.bind_node()
kobewi
2021-07-28
Use bullet points in the editor instead of dashes where relevant
Hugo Locurcio
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Use is_equal_approx in more places
Aaron Franke
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