Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania | |
2017-08-29 | Cleaned up logic in Tween::_tween_process(), fixes #9187 | cryptonaut | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson | |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-30 | Honor the Tween's final values | Shin-NiL | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-02-07 | Fix tween Transform2D typo | sanikoyes | |
2017-01-13 | renamed tween animationplayer scale functions to speed_scale | Juan Linietsky | |
2017-01-13 | Tween: Rename times_in_sec (sic) param to duration | Rémi Verschelde | |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky | |
-An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc). | |||
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, ↵ | Juan Linietsky | |
use request_ready() - C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script. | |||
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | |
-Modified help to display properties GDScript can still not make use of them, though. | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-10-26 | Fix regression #6864 caused by #6613 | Pawel Kowal | |
2016-09-25 | Tween reset/stop/resume/remove for all object properties at once | Pawel Kowal | |
2016-08-31 | Tween: fix non-repeat interpolate_callback does not delete after call triggered | sanikoyes | |
2016-04-07 | Fix crash when tween control object previous freed | sanikoyes | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-05-05 | Spine: add feature to insert/remove interpolates while updating | sanikoyes | |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-07 | Add call deferred support for Tween | sanikoyes | |
2014-12-19 | 1.Change interpolate_callback:p_times_in_sec argument before p_callback ↵ | sanikoyes | |
argument(more readable) 2.NodePath replace to instance_ID(can control object doe's not in scene tree) 3.Change interpolate types from Node to Object, can control more types(etc script class object) 4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it | |||
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-09-17 | Small Fixes | Juan Linietsky | |
----------- -Added Ability for centering on top left for centercontainer -Added ability to bind more than 5 parameters (must include an extra file) | |||
2014-08-25 | tween: | sanikoyes | |
1、add follow/targeting support 2、update demo | |||
2014-08-22 | Fix tween seek, add tell function | sanikoyes | |
2014-08-22 | Replace object to NodePath | sanikoyes | |
Add time callback support Update demo | |||
2014-08-21 | Fix reset | sanikoyes | |
2014-08-21 | Add tween delay support | sanikoyes | |
Add tween get_runtime function Update demo for tween delay sample | |||
2014-08-20 | Add missing bind, fix bind argument description | sanikoyes | |
2014-08-20 | Add tween seek/repeat support | sanikoyes | |
Add tween demo | |||
2014-08-20 | Add remove/remove_all for tween | sanikoyes | |
2014-08-20 | Add tween support for godot | sanikoyes | |