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path: root/scene/animation/tween.cpp
AgeCommit message (Collapse)Author
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-30Honor the Tween's final valuesShin-NiL
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
This new name also makes its purpose a little clearer This is a step towards fixing #56
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
This saves typing and is a step towards fixing #56
2017-02-07Fix tween Transform2D typosanikoyes
2017-01-13renamed tween animationplayer scale functions to speed_scaleJuan Linietsky
2017-01-13Tween: Rename times_in_sec (sic) param to durationRémi Verschelde
2017-01-12Renamed most signals so they refer to:Juan Linietsky
-An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
2017-01-10- _ready() callback only happens once now, if you want to receive it again, ↵Juan Linietsky
use request_ready() - C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-10-26Fix regression #6864 caused by #6613Pawel Kowal
2016-09-25Tween reset/stop/resume/remove for all object properties at oncePawel Kowal
2016-08-31Tween: fix non-repeat interpolate_callback does not delete after call triggeredsanikoyes
2016-04-07Fix crash when tween control object previous freedsanikoyes
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-05-05Spine: add feature to insert/remove interpolates while updatingsanikoyes
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-07Add call deferred support for Tweensanikoyes
2014-12-191.Change interpolate_callback:p_times_in_sec argument before p_callback ↵sanikoyes
argument(more readable) 2.NodePath replace to instance_ID(can control object doe's not in scene tree) 3.Change interpolate types from Node to Object, can control more types(etc script class object) 4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-09-17Small FixesJuan Linietsky
----------- -Added Ability for centering on top left for centercontainer -Added ability to bind more than 5 parameters (must include an extra file)
2014-08-25tween:sanikoyes
1、add follow/targeting support 2、update demo
2014-08-22Fix tween seek, add tell functionsanikoyes
2014-08-22Replace object to NodePathsanikoyes
Add time callback support Update demo
2014-08-21Fix resetsanikoyes
2014-08-21Add tween delay supportsanikoyes
Add tween get_runtime function Update demo for tween delay sample
2014-08-20Add missing bind, fix bind argument descriptionsanikoyes
2014-08-20Add tween seek/repeat supportsanikoyes
Add tween demo
2014-08-20Add remove/remove_all for tweensanikoyes
2014-08-20Add tween support for godotsanikoyes