Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-23 | Fix bone pose override not being reset when IK animation is stopped | Eric Rybicki | |
Fixes #35409 | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-20 | Added possibility to override or add target basis to tip bone | Andrea Catania | |
2018-08-26 | Fixed task creation with void chain in SkeletonIK | Andrea Catania | |
2018-08-19 | Fix compiling SkeletonIK with disable_3d | Rémi Verschelde | |
Fixes #20825. | |||
2018-08-04 | Implemented IK | AndreaCatania | |