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path: root/scene/animation/skeleton_ik.h
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2020-01-23Fix bone pose override not being reset when IK animation is stoppedEric Rybicki
Fixes #35409
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-06-26Some code changed with Clang-Tidyqarmin
2019-05-19Fix typos with codespellRémi Verschelde
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-11-20Added possibility to override or add target basis to tip boneAndrea Catania
2018-08-26Fixed task creation with void chain in SkeletonIKAndrea Catania
2018-08-19Fix compiling SkeletonIK with disable_3dRémi Verschelde
Fixes #20825.
2018-08-04Implemented IKAndreaCatania