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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation
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skeleton_ik.cpp
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Author
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-09
Use a new approach to fix bone pose override not being reset when IK animatio...
Eric Rybicki
2020-01-23
Fix bone pose override not being reset when IK animation is stopped
Eric Rybicki
2020-01-16
Fix SkeletonIK not playing animation if more than one IK-Bone is active
Eric Rybicki
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-07-02
Fix various memory leaks and errors
Bojidar Marinov
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-10
Added No bone set state in the IK
Andrea Catania
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-20
Added possibility to override or add target basis to tip bone
Andrea Catania
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-08-26
Fixed task creation with void chain in SkeletonIK
Andrea Catania
2018-08-19
Fix compiling SkeletonIK with disable_3d
Rémi Verschelde
2018-08-04
Fixed typo in SkeletonIK
Andrea Catania
2018-08-04
Implemented IK
AndreaCatania