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path: root/scene/animation/skeleton_ik.cpp
AgeCommit message (Expand)Author
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-09Use a new approach to fix bone pose override not being reset when IK animatio...Eric Rybicki
2020-01-23Fix bone pose override not being reset when IK animation is stoppedEric Rybicki
2020-01-16Fix SkeletonIK not playing animation if more than one IK-Bone is activeEric Rybicki
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-07-02Fix various memory leaks and errorsBojidar Marinov
2019-06-26Some code changed with Clang-Tidyqarmin
2019-05-19Fix typos with codespellRémi Verschelde
2019-04-10Added No bone set state in the IKAndrea Catania
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-20Added possibility to override or add target basis to tip boneAndrea Catania
2018-09-28Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde
2018-08-26Fixed task creation with void chain in SkeletonIKAndrea Catania
2018-08-19Fix compiling SkeletonIK with disable_3dRémi Verschelde
2018-08-04Fixed typo in SkeletonIKAndrea Catania
2018-08-04Implemented IKAndreaCatania